Anyway I used and old jumping spell pack by Dragonskull from wc3sear. I only imported on of the three jumping types the pack included called "crush". What it does is you selct a enemy unit, and then the unit jumps up in the air, and upon impact a stomp effects plays. I modified its so there was not stomp effect and this worked fine. THrough further modifications i made it so you dont have to click on an enemy unit to cast it, rather i used a warstomp ability for the bae, and whenever u click on it the unit jumps 225 units forward. The only problem is i want it so the unit jumps the way its currently facing, but what end up happening is it only jumps in one direction: east.
ex: units facing this way <-- (activate jump) unit jumps this way -->/ Heres the trigger:
Tigger 1 is mainly for the running of the trigger. (Note: the triggers name is crush because i was to lazy to change it to jump).
Trigger 3 is its activation.
ex: units facing this way <-- (activate jump) unit jumps this way -->/ Heres the trigger:
Tigger 1 is mainly for the running of the trigger. (Note: the triggers name is crush because i was to lazy to change it to jump).
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Crush
- Events
- Conditions
-
Actions
- Unit - Pause Crusher
- Wait 0.01 seconds
- Unit - Add Crow Form to Crusher
- Unit - Turn collision for Crusher Off
- Unit - Make Crusher Invulnerable
- Animation - Change Crusher flying height to 300.00 at 400.00
- Trigger - Turn on Crusher Movement <gen>
- Wait 0.35 seconds
- Trigger - Turn off Crusher Movement <gen>
- Animation - Change Crusher's animation speed to 10.00% of its original speed
- Unit - Make Crusher face CrusherVictim over 0.01 seconds
- Wait 0.50 seconds
- Animation - Change Crusher flying height to 0.00 at 600.00
- Trigger - Turn on Crusher Movement <gen>
- Wait 0.10 seconds
- Trigger - Turn off Crusher Movement <gen>
- Animation - Change Crusher's animation speed to 100.00% of its original speed
- Unit - Cause Crusher to damage circular area after 0.05 seconds of radius 50.00 at (Position of CrusherVictim), dealing 0.00 damage of attack type Spells and damage type Force
- Wait 0.10 seconds
- Wait 0.50 seconds
- Special Effect - Destroy (Last created special effect)
- Unit - Remove Crow Form from Crusher
- Unit - Turn collision for Crusher On
- Unit - Make Crusher Vulnerable
- Unit - Unpause Crusher
- Set Crusher = No unit
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Crusher Movement
-
Events
- Time - Every 0.01 seconds of game time
- Conditions
-
Actions
- Unit - Move Crusher instantly to ((Position of Crusher) offset by 3.00 towards (Facing of Crusher) degrees), facing (Facing of Crusher) degrees
- Unit - Make Crusher face Crusher over 0.01 seconds
-
Events
Trigger 3 is its activation.
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Crush Activate
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Events
- Unit - A unit Begins channeling an ability
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Conditions
- (Ability being cast) Equal to Jump
-
Actions
- Set Terrain = (Target point of ability being cast)
- Set Crusher = (Casting unit)
- Trigger - Run Crush <gen> (ignoring conditions)
-
Events