Blood Mage ![]() | Blood Mage is a short ranged Mage who spawns and then stores Blood Globes to empower his spells. Using his auto attacks and spells, he is able to dish out a lot of damage while being incredibly durable with high Health pool and lots of self healing. | Range: 400 Role: Damage Dealer/Fighter/Tank Stats: Physical Damage: Low-Medium Magic Damage: High Healing: High Supporting: Low Crowd Control: Low Mobility: Medium |
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| Store Globes ![]() (Passive) Periodically summons a Blood Globe at the position of the Blood Mage. These Blood Globes and the ones summoned by your spells can be picked up by the Blood Mage to restore Health. When picked up by enemy Heroes, they take massive damage. The damage dealt is reduced by 4% for every Blood Globe that you control on the map. You cannot control more than 8 Blood Globes on the map at a time, and you cannot have more than 5 Blood Globes stored at a time. (Active) Stores a target Blood Globe that can be used by Empower spell to strengthen your spell casts. Stored Blood Globes will not trigger their Healing effect. Spawn Interval: 7 seconds True Damage: 8% Target's Maximum Health Healing: 6% Maximum Health Cast Range: 1000 Cooldown: 1.5 seconds Hotkey: T | |
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| Blood Rush ![]() (Active) Activate to gain increased Health Regeneration, Attack Speed, and Movement Speed for a short duration. Health Regeneration: 15 Per Second Attack Speed Bonus: 24% Movement Speed Bonus: 60 Duration: 6 seconds Cooldown: 9 seconds Hotkey: D 1 Globe: Increases the Health Regeneration Bonus by 15. 2 Globes: Increases the duration of the buff by 3 seconds. 3 Globes: Increases the Attack Speed bonus by 36% and Movement Speed bonus by 60. | |
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| Hemoplague ![]() (Active) Casts Hemoplague on the target unit, which deals damage over time and causes it to take extra damage from auto attacks. Damage over time is dealt 3 times a second for a third of the damage. Damage Per Second: 1.3% Target's Maximum Health Bonus Damage Per Hit: 8 (+0.20% Maximum Health) Duration: 5 seconds Cooldown: 10 seconds Hotkey: F 1 Globe: Causes attacks against the target to restore Health equal to 6 (+0.25% Maximum Health) to the Blood Mage. 2 Globes: Deals an additional 1% of Blood Mage's Maximum Health as Magic Damage per second. 3 Globes: Increases the duration of the debuff by 3.5 seconds. | |
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| Heart Strike ![]() (Active) Causes this unit's next attack to deal bonus damage and restore Health to the Blood Mage while summoning a Blood Globe at his position. Damage: 35 (+1% Maximum Health) Healing: 20 (+1.5% Maximum Health) Cooldown: 5 seconds Hotkey: Q 1 Globe: Increases the Healing Done by 100%. 2 Globes: Reduces the cooldown by 1.5 seconds and Mana cost by 20. 3 Globes: Grants 2 charges. | |
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| Silvermoon Ritual ![]() (Active) Starts channeling for up to 2 seconds, dealing massive damage around the Blood Mage and summoning up to 3 Blood Globes around him. Damage Per Tick: 30 (+2% Maximum Health) Cooldown: 12 seconds Hotkey: W 1 Globe: Gain 25% Damage Reduction while channeling. 2 Globes: Reduces enemy movement speed by 30% for 4 seconds on hit. 3 Globes: Casts Flamestrike at the positions of the Blood Globes, dealing 400 Magic Damage over 3 seconds to enemy units in the area. | |
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| Control Veins (Active) Teleports the Blood Mage to the target Blood Globe and spawns additional 2 Blood Globes next to the target. If the Blood Mage is below 25% Health, the target will also be consumed to restore twice as much Health. Cast Range: 600 Healing: 2x6% Maximum Health Cooldown: 15 seconds Hotkey: E 1 Globe: Increases Cast Range by 300. 2 Globes: Become Invulnerable for 3 seconds after casting the spell. 3 Globes: Restores 15% Maximum Health over 3 seconds. | |
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| Empower ![]() (Active) Consumes up to 3 Blood Globes to empower the next spell you cast depending on the amount of Blood Globes consumed. Costs 5% Current Health per consumed Blood Globe to cast. Cooldown: 2.5 seconds Hotkey: R |
Blademaster ![]() | Blademaster is a melee Fighter/Assassin who excels at high mobility and versatility in combat. Through ancient techniques, he mastered the art of combat, and is exceptionally powerful while low on Health. | Range: Melee Role: Damage Dealer/Fighter Stats: Physical Damage: High Magic Damage: Medium Healing: Low-Medium Supporting: Low Crowd Control: Low-Medium Mobility: High |
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| Samurai's Fury ![]() (Passive) Gain increased attack speed scaling with the amount of Health you are currently missing. In addition, while below 30% of your maximum Health, gain bonus Attack Damage, and causes your Thundering Strike to deal 35% more damage. Attack Damage Bonus: 10 Attack Speed Scaling: Up to +30% Bonus Attack Speed. | |
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| Wind Walk ![]() (Passive) While in stealth, Slow Poison from Serpent Wards is increased by 150%. (Active) Blademaster goes in Stealth, increasing his movement speed by 20% and allows him to move through units. Duration: 6 seconds Cooldown: 15 seconds Hotkey: D | |
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| Serpent Wards ![]() (Active) Summons an immobile Serpent Ward to attack your enemies, dealing Physical Damage. The Ward has Slow Poison which decreases the movement speed of attacked units by 20%. The damage dealt is increased based on the distance between the Ward and the attacked unit. Damage: 20 + 10% of Distance Attack Range: 450 Cast Range: 600 Duration: 8 seconds Cooldown: 5 seconds Hotkey: F | |
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| Thundering Strike ![]() (Active) Causes this unit's next attack to trigger a Chain Lightning, dealing Magic Damage to up to 4 nearby enemy units. Also allows you to dodge all incoming attacks for the next 0.4 seconds after casting. Damage: 50 (+45% Bonus Attack Speed) Cooldown: 4 seconds Hotkey: Q | |
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| Storm Meditate ![]() (Active) Starts channeling for up to 3 seconds, restoring Health every 0.33 seconds and taking 33% reduced damage from all sources for the duration of the channel. After casting the spell, your next attack deals bonus damage based on your missing Health. The first healing tick restores three times as much Health. Healing Per Tick: 7 + 1% of missing Health Total Damage Dealt: 100% to 300% based on missing Health. Cooldown: 7 seconds Hotkey: W | |
E
| Lightning Field ![]() (Active) Creates a field that grants your Hero bonus Attack Damage every second while standing in it. Reduces enemy Heroes' movespeed in it by 30% and deals 12 Magic Damage per second. Casting Blink in this field will immediately level up the Attack Damage buff to its maximum level. This field also generates True Sight, which reveals invisible units within the field. Damage Bonus Per Level: 4 Radius: 525 Duration: 5 seconds Cooldown: 18 seconds Hotkey: E | |
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| Blink ![]() (Active) Teleports the Blademaster to the target point. If there is an enemy Hero within 300 Range of the target point cast, restores 30 Mana to the Blademaster, and his next attack will deal bonus Physical Damage. Range: 600 Bonus Damage: 75 Cooldown: 8 seconds Hotkey: R |
Paladin ![]() | Paladin is a melee Fighter/Support whose main strength comes in form of Healing allies and himself. Using the blessings of the Light, the Paladin is able to empower his allies and save them from certain death. | Range: Melee Role: Healer/Support/Summoner Stats: Physical Damage: Medium Magic Damage: Low-Medium Healing: High Supporting: High Crowd Control: Low Mobility: Low |
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| Paladin's Presence ![]() (Passive) Your damaging spells deal bonus damage based on the distance between the target and the Paladin. Additionally, your Healing spells restore more Health to allies if they are closer to the Paladin. Bonus Spell Damage: Up to 100% at 600 Range Bonus Healing: Up to 100% at Melee Range |
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| Divine Shield ![]() (Active) Causes the Paladin to become Invulnerable to all damage and targeted spells, as well as buffs and debuffs. If cast while below 25% of Maximum Health, a Footman will be spawned at his position to defend him. Can be deactivated to allow spellcasts and friendly buffs. Duration: 3 seconds Footman Duration: 15 seconds Cooldown: 20 seconds Hotkey: D Footman Heavy melee unit that reduces damage taken on the Paladin while it is alive by 20%, and removes the damage modifier of Last Resort. | |
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| Holy Light ![]() (Active) Deals Magic Damage to an enemy, or restores Health to an ally. If the target is an ally, a Priest will be summoned at the position of the Paladin, while debuffing the Paladin with Light's Burden, causing the next Holy Light to restore 30% less Health. Damage: 20 (+3% Paladin's Maximum Health) Healing: 35 (+13% Paladin's Maximum Mana) Priest Duration: 8 seconds Buff Duration: 9 seconds Cooldown: 6 seconds Hotkey: F Priest Light range unit with a low cooldown Heal spell which restores 12 (+10% Paladin's Maximum Mana) Health. | |
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| Heavenly Smite ![]() (Active) Causes this unit's next attack to Burn the attacked unit, dealing Magic Damage over time and slowing them for the duration. Damage Per Second: 1% of Target's Maximum Health Movement Speed Reduction: 30% Duration: 3 seconds Cooldown: 5 seconds Hotkey: Q | |
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| Divine Storm (Active) Empowers ALL units within 300 Range of the Paladin, increasing their Attack Speed and dealing Magic Damage to nearby enemies. Attack Speed Bonus: 24% Duration: 5 seconds Damage Dealt: 50 (+3.5% Paladin's Maximum Health) Cooldown: 14 seconds Hotkey: W | |
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| Lightbringer (Active) Throws a hammer at the target enemy unit, dealing Physical Damage and stunning them. Upon dealing damage, a Militia will be summoned at their position if they are outside of 300 Range of Paladin, and 2 Militias will be spawned if they are within 300 Range of the Paladin. The Paladin also gains 70 Movement Speed upon dealing damage for 3 seconds, and removes all slowing effects. Cast Range: 750 Damage Dealt: 20 (+3% Paladin's Maximum Health) Stun Duration:1.5 seconds Militia Duration: 10 seconds Cooldown: 11 seconds Hotkey: E Militia Light melee unit with high DPS but low defense. Casts lesser Lightbringer every 8 seconds which deals 20 Magic Damage and Stuns for 0.75 seconds. | |
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| Last Resort (Passive) Every time a nearby unit attacks, gain a Stack of Light. This ability can be cast at 125 Stacks of Light, after which the Stacks reset to 0. (Active) Grants nearby allies bonus Attack Damage and Regenerates their Health over time. While active, Paladin takes additional damage from all sources. Units under this buff will deal bonus damage to Burned targets with their auto attacks. Damage Buff: +75% Healing Per Second: 8% Paladin's Maximum Mana Bonus Burn Damage: 3% Paladin's Maximum Mana Paladin Extra Damage Taken: +20% Duration: 15 seconds Cooldown: 60 seconds Hotkey: R |
Lich ![]() | Lich is a Ranged Mage who specializes in crowd control. He buys time with slowing and movement impairing effects to gain power and unleash a powerful ultimate spell and shatter his enemies. | Range: 600 Role: Crowd Control/Tank/Damage Dealer Stats: Physical Damage: Medium-High Magic Damage: High Healing: Low Supporting: Low Crowd Control: High Mobility: Low |
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| Cold Heart ![]() (Passive) Chill debuff reduces enemy units' Attack Speed by 20%, and Movement Speed by 50%. Gain 1 stack of Cold Heart every time you Chill an enemy, and 2 stacks whenever you Freeze an enemy. Shatter consumes all stacks of Cold Heart to deal bonus damage if the target unit has less Health than the Lich. Otherwise, it will restore Health to the Lich. Damage Bonus: 3% Per Stack Healing Done: 180 + 5% Per Stack |
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| Conjure Ice Shard ![]() (Active) Become invulnerable for 1 second to craft Ice Shard with a set amount of stacks of Ice Shard. While equipped, your attacks spend the stacks of Ice Shard to Chill target enemy units for 1.25 seconds and deal bonus damage. Enemy Heroes attacking the Lich will also count towards reducing the stacks of Ice Shard. Applying the Chill debuff this way does not count towards Shatter stacks. Bonus Attack Damage: 12 Number of Stacks: 7 Cooldown: 12 seconds Hotkey: D | |
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| Ring of Frost ![]() (Passive) Whenever you take damage while below 20% of your Maximum Health, cast Ring of Frost and restore 50% of your Maximum Mana. This effect has a 45 second cooldown. (Active) Blasts around the Lich with icy explosions to Freeze and deal Magic damage to nearby enemies. Area of Effect increases by 1.25% for every 1% of Lich's Missing Health. Damage: 100 (+12% Maximum Mana) Freeze Duration: 2 seconds Area of Effect: 300 - 675 Cooldown: 18 seconds Hotkey: F | |
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| Chilling Blast ![]() (Active) Causes this unit's next attack to Chill the target unit for 2.5 seconds and deal additional Magic damage. The bonus damage is increased by 50% against Chilled or Frozen targets. Damage: 20 (+15% Maximum Mana) Cooldown: 5 seconds Hotkey: Q | |
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| Frost Nova ![]() (Active) Creates an icy explosion at a target area, dealing Magic damage to enemy units and Chilling them for 3 seconds. If at least one of the enemies hit were already Chilled, or if Lich is within the Radius, gain bonus movement speed for a few seconds. Damage: 120 (+30% Maximum Mana) Area of Effect: 240 Cast Range: 500 Movement Speed Bonus: 80 Buff Duration: 3.5 seconds Cooldown: 11 seconds Hotkey: W | |
E
| Freezing Impale (Active) Marks a target point. After 1.5 seconds, spikes will burst out of the ground in a straight line, damaging and Freezing enemy units after a 1 second knockup. Damage: 130 (+32% Maximum Mana) Distance: 800 Area of Effect: 250 Cast Range: 800 Freeze Duration: 2 seconds Cooldown: 14 seconds Hotkey: E | |
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| Shatter (Active) Deals Magic damage to a target Chilled or Frozen enemy unit, increased by 1.2% for every 1% of target's Missing Health. If the target is Frozen, deals 65% bonus damage. Removes Chill and Frozen debuffs on the target afterwards. Base Damage: 65 - 143 Frozen Damage: 107 - 236 Cast Range: 700 Cooldown: 6 seconds Hotkey: R |
Druid ![]() | Druid is a Ranged Support who uses bonds of Nature to support his allies and restore their Health and Mana. Druid always has a trusty Wisp companion by his side, to aid him in battle. | Range: 600 Role: Support/Healer Stats: Physical Damage: Low-Medium Magic Damage: Medium Healing: High Supporting: High Crowd Control: Low-Medium Mobility: Medium |
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| Ashenvale Guidance ![]() (Passive) An Invulnerable and slow moving Wisp is following the Druid, affecting specific spells' outcome. Every 8 seconds, the Wisp gains Stealth for a short duration. Additionally, Druid's Healing and Damaging spells have increased effect for each nearby Tree within 400 Range of the Druid. Wisp Movement Speed: 140 Stealth Duration: 2.5 seconds Bonus Spell Damage: 3% Per Tree Bonus Healing: 3% Per Tree | |
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| Arcane Displacement ![]() (Active) Swaps the position of a target Hero and the Wisp, dealing Magic Damage if the target is an enemy Hero or Healing it if it's an ally. Can only be cast on Heroes within 1000 Range of the Wisp. Damage: 50 (+3% Druid's Maximum Health) Healing: 80 (+20% Druid's Maximum Mana) Cast Range: 1000 Cooldown: 8 seconds Hotkey: D | |
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| Forests' Embrace ![]() (Active) Summons Trees in a circular pattern around a target point and Wisp that last for 5 seconds. Enemies standing in the area will suffer Magic Damage per second while allies will be Healed. Damage Per Second: 7 (+1.25% Maximum Health) Healing Per Second: 12 (+5% Maximum Mana) Area of Effect: 250 Cast Range: 800 Cooldown: 12 seconds Hotkey: F | |
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| Nature's Wrath ![]() (Active) Causes this unit's next attack to Slow the attacked unit and deal bonus Physical Damage. Additionally, Druid gains increased movement speed that decays over time for a short duration. The Wisp gains double that amount of movement speed. Damage: 30 (+2% Maximum Health) Movement Speed Reduction: 25% Movement Speed Bonus: 150 Duration: 3 seconds Cooldown: 6 seconds Hotkey: Q | |
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| Imbue Weapons ![]() (Active) Grants a target Hero bonus Attack Speed and Attack Damage. Lasts until there are no Trees within 400 Range of the unit. Attack Speed Bonus: 15% Damage Bonus: 6 Cooldown: 15 seconds Hotkey: W | |
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| Healing Spring (Active) Summons a Healing Spring at the position of the Wisp that periodically restores Mana to ALL nearby Heroes. Also restores Health to nearby allied units every second. Mana Restoration Per Second: 3% Of Unit's Maximum Mana Healing Per Second: 20 (+5% Maximum Mana) Area of Effect: 500 Duration: 5 seconds Cooldown: 16 seconds Hotkey: E | |
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| Force of Nature ![]() (Passive) While the Treants are alive, the Druid and the Treants gain increased Attack Damage, Attack Speed, and Movement Speed every time an enemy unit casts a spell, stacking until Treants disappear. (Active) Summons 2 Treants to fight for the Druid. The Treants have Slow Poison which reduces attacked unit's Movement Speed. Attack Damage Bonus Per Stack: +1 Attack Speed Bonus Per Stack: +3% Movement Speed Bonus Per Stack: +5 Duration: 12 seconds Cooldown: 20 seconds Hotkey: R Treant Medium slow moving melee unit with Slowing attack. Gains increased Attack Damage, Attack Speed, and Movement Speed whenever an enemy unit casts a spell. |
Vampire ![]() | Vampire is a Melee Fighter who has to maintain his auto attacks in order to sustain the Mana. He has a lot of in-built Life Steal, and can easily outperform anyone in a sustain game and trades. | Range: Melee Role: Damage Dealer/Fighter/Tank Stats: Physical Damage: High Magic Damage: Low Healing: High Supporting: Low-Medium Crowd Control: Low Mobility: High |
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| Bloodthirst ![]() (Passive) Each attack adds a stack of Bloodthirst on the Vampire. For each stack the Vampire gains increased Attack Speed and restores health based on damage dealt from all sources. Additionally, Vampire passively has increased attack speed over other Heroes, but his Mana Regeneration is reduced to 2.5 per second. Vampire's Maximum Mana scalings are reduced by 800. Attack Speed Scaling: 1% Per Stack Healing Per Stack: 1% of Damage Dealt |
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| Consume ![]() (Active) Consumes all stacks of Bloodthirst from the Vampire to restore Health and Mana, and gain bonus Attack Damage and Attack Speed per stack consumed for a short duration. The stacks of Bloodthirst are consumed after the buff fades away. Health Restored Per Stack: 17 Mana Restored Per Stack: 10 Damage Per Stack: 0.5 Attack Speed Per Stack: 1% Duration: 9 seconds Cooldown: 20 seconds Hotkey: D | |
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| Endless Hunt ![]() (Passive) While Chilled, gain 50 Bonus Movement Speed. (Active) Activate to move faster, and cause your attacks to apply Blood Trail which reduces enemy units' movement speed. Costs 13.5 Mana per second to preserve the effect. Movement Speed Bonus: +100 Movement Speed Reduction: 25% Hotkey: F | |
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| Relinquished Slash ![]() (Active) Sacrifice 3% of your Current Health to deal 3% of your Maximum Health as bonus Physical Damage on your next attack. Cooldown: 4 seconds Hotkey: Q | |
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| Blood Bound (Active) Places an Obelisk at the position of each nearby enemy Hero within 600 Range that steals their Health over time. Enemy Heroes who move away from the Range of the spell will be Stunned for 2 seconds, suffering 120 Damage while the Vampire generates 5 stacks of Bloodthirst. The Vampire will also restore 10 Mana per second for each unit bound. Life stolen per second: (2% Maximum Health) Duration: 5 seconds Cooldown: 18 seconds Hotkey: W | |
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| Vampiric Offering ![]() (Active) Grants a target unit bonus Attack Speed, but causes it to take damage every second for the duration of the buff. Enemy unit targeted by this spell will also be Silenced for 3 seconds. Attack Speed Bonus: 30% Damage Per Second: 25 Duration: 3 seconds Cooldown: 8 seconds Hotkey: E | |
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| Crimson Shroud ![]() (Active) Teleports to a target point while being Invulnerable during the cast, and gain Health Regeneration afterwards. Cast Endless Hunt slow effect on enemies within 500 Range of the cast point. If the Vampire is below 20% of his Maximum Health during the cast, he will gain Stealth and increased Movement Speed for a short duration, causing his next attack while in stealth to deal bonus Physical Damage. Cast Range: 800 Invulnerability Duration: 1.5 seconds Health Regeneration Per Second: (5% Missing Health) Healing Duration: 3 seconds Movement Speed Bonus: 30% Bonus Damage: 60 Buff Duration: 5 seconds Cooldown: 12.5 seconds Hotkey: R |
Warden of the Moon ![]() | Warden is a melee Assassin/Fighter who harvests the power of the Moon and Sun in combat. Her spells have different effects during the night and day. | Range: Melee Role: Damage Dealer/Fighter Stats: Physical Damage: High Magic Damage: Medium Healing: Medium Supporting: Low Crowd Control: Medium Mobility: High |
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| Moonblade ![]() (Passive) Warden's abilities have different effects depending on the time of day. During the day her auto attacks restore Health on hit, and during the night she gains increased Attack and Movement Speeds. Additionally, spellcasts grant her Empowered Moonblade buff, increasing her Attack Speed by 60% for the next 3 attacks. These attacks also restore 2% Maximum Mana on hit. Day Time Healing: 4 (+4% Maximum Mana) Night Time AS Bonus: 50% Night Time MS Bonus: 12% | |
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| Sunburst ![]() (Active) Throws a celestial essence at a target enemy, dealing magic damage and interrupting it. If the Warden's percentile health is less than or equal to her target's, Sunburst restores life based on damage dealt and restores 30 Mana back to her. Damage dealt is increased by 1% for every 1% of target's missing health. This spell can only be cast during the day. Cast Range: 500 Damage Dealt: 40 (+30% Maximum Mana) Healing Done: 50% of the damage dealt Cooldown: 9 seconds Hotkey: D | |
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| Shadowstep ![]() (Active) Teleports you to a target area while leaving a Moon Mark behind for 3 seconds. While the Moon Mark is up, you deal 30% bonus damage from all sources. If you select the Mark, the Warden will teleport back to it and destroy it in process, while also activating the proc effect of Moonblade. This spell can only be cast at night. Range: 750 Cooldown: 12 seconds Hotkey: F | |
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| Lunar Strike ![]() (Active) Warden's next attack deals bonus magic damage on hit. If cast during the day, the target will also be Silenced for 1.25 seconds. If cast during the night, the target will be affected by Lunar Hunt debuff, decreasing their Movement Speed and increasing their damage taken from the Warden for 3 seconds. Damage: 20 (+20% Maximum Mana) Slow: 30% Damage Taken Increase: 20% Cooldown: 4.5 seconds Hotkey: Q | |
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| Dark Veil ![]() (Active) Activate to gain Night's Veil buff for 1 second, that activates when an enemy Hero casts a spell. During the day, the Warden will restore Health and stun the caster, while during the night she will instead hurl a deadly missile at the target that deals magic damage. Healing: 60 (+30% Maximum Mana) Stun Duration: 1.25 seconds Damage Dealt: 150 Cooldown: 9 seconds Hotkey: W | |
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| Mana Burn ![]() (Active) Target an enemy Hero to destroy 20 + 20% of their current Mana, while dealing magic damage equal to twice the amount consumed. If the target is below 25% of their maximum Mana afterwards, they will be affected by Mana Leak debuff, which deals periodic damage until they cast a spell. Damage Per Second: 2% of their Maximum Health Cooldown: 8 seconds Hotkey: E | |
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| Final Hour ![]() (Active) After a short delay, locks the time to Midnight and empowers the Warden with Maximum Attack Speed and 20% increased Movement Speed for a short duration. This spell can only be cast during Midnight. Duration: 8 seconds Cooldown: 45 seconds Hotkey: R |
Shaman | Shaman is a ranged Mage Support who summons powerful Totems that aid him and his allies in battle. He can unleash the power of the Elements to destroy his enemies, or use their defensive tools for Healing purposes. | Range: 500 Role: Damage Dealer/Support/Healer Stats: Physical Damage: Low-Medium Magic Damage: Medium-High Healing: Medium-High Supporting: High Crowd Control: Medium Mobility: Low-Medium |
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| Totem Mastery (Passive) Your spellcasts summon a Totem that aid you in battle. The effect of the Totem that is the closest to the Shaman is tripled. Flametongue Totem: Shoots a missile towards the nearest enemy Hero within 500 Range that deals 12 damage twice per second. Healing Stream Totem: Restores Health to nearby allies within 750 Range equal to 4 (+4% Maximum Mana) each second. Wrath of Air Totem: Increases the Attack Speed of allied units within 750 Range by 12%. Stoneskin Totem: Reduces the damage taken of allied units within 750 Range by 7%. |
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| Flametongue Weapon (Active) Empowers a target allied Hero with fire, increasing their Attack damage and On-hit effectiveness for 8 seconds. Casting this spell summons a Flametongue Totem at the position of the target that lasts for 8 seconds. Attack Damage bonus: 7 On-hit Effectiveness bonus: 20% Cooldown: 12 seconds Hotkey: D | |
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| Water Surge (Active) Summons mystical waters that bounce on nearby allied and enemy Heroes, restoring Health to allies while dealing damage to enemies. Summons a Healing Stream Totem at your position upon casting this spell that lasts for 8 seconds. Damage and healing is increased by 12% for each bounce. Damage: 20 (+15% Maximum Mana) Healing: 30 (+20% Maximum Mana) Number of bounces: 4 Cast & Bounce Range: 500 Cooldown: 12 seconds Hotkey: F | |
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| Elemental Shock ![]() (Active) Causes this unit's next attack to deal bonus Magic damage and apply an additional effect based on the last spell you have cast. Flametongue Weapon: Burns the target hit for 2.5% of their Maximum Health and interrupts them. Water Surge: Chills the target for 3 seconds. Call Lightning: Costs 20 less Mana and reduces the cooldown by 2 seconds. Earthquake: Stuns the target for 1.33 seconds and restores 7% of the Maximum Health to the Shaman. Stormlord:: Doubles the bonus damage dealt. Damage: 40 (+30% Bonus Attack Speed) Cooldown: 4 seconds Hotkey: Q | |
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| Call Lightning (Active) Calls down a lightning bolt from the sky that strikes the target ground area after 2 seconds delay, dealing massive damage. Damage dealt is increased by up to 50% to the targets closer to the center of the area. Summons a Wrath of Air Totem for 8 seconds at the target point. Damage: 80 (+50% Attack Speed) Area of Effect: 300 Cast Range: 800 Cooldown: 12 seconds Hotkey: W | |
E
| Earthquake ![]() (Active) Summons Earthquake at a target 300 range area, dealing damage to enemy units and reducing their movement speed. The strength of the movement speed reduction increases over time. Lasts for 8 seconds. Summons a Stoneskin Totem at the center of the target area upon cast that lasts for 8 seconds. Damage dealt benefits from Healing done and Healing taken bonuses. Damage Dealt per Second: 10 (+2% Shaman's Maximum Health) Movement Speed Reduction: 15% up to 55% Cooldown: 16 seconds Hotkey: E | |
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| Stormlord ![]() (Active) This spell can only be used after you have cast Call Lightning 4 times. Activate to become infused with lightning, increasing your Spell Power by 25%, Attack Speed by 50%, and Movement Speed by 20% for 8 seconds. While buffed, your attacks cause a Chain Lightning on the target, damaging the target and nearby enemies it bounces to. Upon casting this spell, summons thunders to strike down all enemy Heroes, dealing damage based on their missing Health and reducing their movement speed by 80% for 3 seconds. When the buff expires, the thunders will strike once more around the Shaman. Chain Lightning Damage: 25 Thunder Damage: 100-300 based on target's missing Health Cooldown: 10 seconds Hotkey: R |