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Champions of Azeroth (v1.4)
Submitted by Planetary
Champions of Azeroth
A fast-paced MOBA featuring classic Warcraft III units as themed heroes in a struggle between the Horde and the Alliance. Level as a team, acquire items unique to your hero, and complete objectives as you fight to destroy the enemy base.
New to the Map?Run the optional -tutorial command to initiate a short introduction to the basics.
Fully Unique Hero RosterAlmost every ability is trigger-driven and designed with a particular 'hook' in mind to fulfill each hero's fantasy. Become an agent of destruction who summons hordes of demons as the Eredar Warlock, or turn enemies into lightning rods and zap them with deadly combos as the Shaman.
17 Unique Items Per HeroPonder your strategy and build your character throughout the match with a personalized hero shop, earning 100 gold every 2 team levels. Each item acquired alters abilities and mechanics specific to your hero (plus, they are more than just a stat boost). At level 14, choose from 1 of 6 elite items which grant you more powerful benefits than the standard catalog. Careful, once you spend your precious gold on an item there is no going back.
Choose from 2 UltimatesYou aren't restricted to a single ultimate choice. Choose from two powerful abilities designed with specific strategies in mind when you reach level 10 as a team.
Map ObjectivesDuke it out in the Duel of Champions as two faction heroes channel powerful magic near the center of the battlefield. The first team to defeat the enemy's champion recruits theirs to push each lane.
Shared Team LevelingInspired by HotS, you progress through hero levels as a team with globally-shared experience. Complete objectives, defeat enemy minions, and venture into the forest to defeat encampments to earn experience for your faction.
Mobility FirstTerrain navigation is designed with mobility as a prime component. Spend less time idly walking from point A to point B and get back into the action faster using your Scroll of Town Portal (T) and by traveling to specific lanes with your faction's Flight Master (located near your starting location).
Capture Enemy BasesProgress through each lane by capturing enemy bases and converting them into outposts for your team and extending the reach of your Flight Masters.
Conquer Forest CampsHead into your faction's forest at night (or invade the enemy's) to do battle with forest creatures of varying power. Defeating a forest creature adds it to your wave of Siege Units (which occurs every 3rd minion wave), bolstering your forces as you push the top and bottom lane. It is said that some of the more prominent creatures offer enhancement buffs to the hero that defeats them.
Role-Based ArchetypesChoose to deal damage, soak damage, heal damage, or push lanes as you take advantage of the Mage, Eliminator, Builder, or Warrior.
Custom UIFeatures a custom, minimalist UI that gives you more visibility over the battlefield. View the downloadable demo here.
Practice vs. AILoad up rudimentary agents with the -ai command to get a feel for the map and experiment with hero builds. Be warned, they aren't perfect!
Mode SupportSome basic modes have been added to alter the game flow, which can be enabled by the host (P1). Disable flight paths with the -nfp command to greatly limit the mobility of heroes, or increase experience gain with the -fm command to make for a faster match. Allow all faction heroes to be chosen by either team with the -uf command.
Disclaimer: This map was made to work with either SD or HD, though no guarantee can be made as to its performance in Reforged. Please let me know if you run into any HD artifacts.
Have suggestions or bug reports? Feel free to leave a comment on this map resource.
v1.0b - 4/18/2020
v1.0c - 4/19/2020
v1.0d - 4/24/2020
v1.1 - 4/30/2020
v1.1a - 5/1/2020
v1.1b - 5/3/2020
v1.1c - 5/3/2020
v1.1d - 5/4/2020
v1.1c - 5/3/2020
v1.2 - 5/8/2020
v1.2a - 5/10/2020
v1.2b - 5/12/2020
v1.3 - 5/21/2020
v1.4 - 5/30/2020