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Chain Lightning spells (chain/healing wave)

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Level 13
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Is it possible to make Healing Wave that will target your unit when you click on it without clicking on unit too?
>i have a Healing Wave spell that can heal more targets but has target allowed - self,so there is no need to target unit as himself....
(i want this without dummy units)

Is it possible that if you use Chain lightning spell to Pause all targeted units
>or do i have to make custom chain lightning?
 
Level 13
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well it almost is,i think i would need to add event . unit takes damage for every unit that i know he can be hit by a chain

and i would need conditions
if triggering unit is alive not equal to true (it means damage if from chain)
.....
and for first unit i would use target unit of ability being cast,anyway i don't need that much

i know how could i do a Healing Wave spell

but i need help with icon

that Healing Wave (its like chain that heals and can target ony his own unit but heals nearby allies)

i would need to hide icon and make it work too
but i must not hide icon in hero skill ( + )


when unit starts to cast (Orc-War stomp)
unhide icon (Healing Wave)
order casting unit to <Healing Wave> on casting unit
hide icon (Healing Wave)

im going to do something like that or if it is possible to hide icon,and not hide it in hero skills it would be better
 
Level 2
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Mar 13, 2008
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The way I would do it is with a trigger like this...

testrawr2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Modified Roar
Actions
Unit - Order (Casting unit) to Stop
Unit - Add Healing Wave to (Casting unit)
Unit - Order (Casting unit) to Orc Shadow Hunter - Healing Wave (Casting unit)
Wait 0.50 seconds
Unit - Remove Healing Wave from (Casting unit)

Also note that if you get rid of the Art - Animation Names in the Healing Wave stuff it seems to make it go a lot faster.

Hope this helps. ^^
 
Level 13
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Messages
1,156
Dummy units would be the best way to do it.
It is easier than you think...
Actually i just need to set level of (healing) for dummy unit to level of (war stomp) of casting unit

hmm:D

+ rep for reminding me that it can be easy xD

ok il do it,but is there a way to hide (healing) in abilities and show it in attributes ? (or maybe event - healing is clicked (H is clicked) ? :con: )
 
Level 13
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so that i hide (healing) in first "window" (where are attack,stop,hold position,patrol commands.....)

and that when i click attribute bonus i can lvl up healing ability

when i start to cast war stomp i order my unit to cast healing on himself
if that could be possible..

but il probably need to create dummy unit....
(ok healing solved)
 
Level 13
Joined
Mar 4, 2009
Messages
1,156
The way I would do it is with a trigger like this...

testrawr2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Modified Roar
Actions
Unit - Order (Casting unit) to Stop
Unit - Add Healing Wave to (Casting unit)
Unit - Order (Casting unit) to Orc Shadow Hunter - Healing Wave (Casting unit)
Wait 0.50 seconds
Unit - Remove Healing Wave from (Casting unit)

Also note that if you get rid of the Art - Animation Names in the Healing Wave stuff it seems to make it go a lot faster.

Hope this helps. ^^

sry coz i didn't read your post before
thanks that is better than stupid dummy unit :D (+rep)

better to remove was stomp too (il make war stomp and healing with same icon)

and better use removing when unit finishes casting

so when unit start was stomp il "replace" was stomp with healing and when finished il turn it back again
 
Level 12
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Mar 10, 2008
Messages
869
Um, how about set the level of the dummy unit's heal to the level of war stomp.. you said that before!

Make a dummy unit.
Give it healing wave.
Cast War Stomp
Create a dummy unit at position of ability being cast.
Set level of healing wave to level of warstomp ability.
Order dummy unit to cast healing wave on casting unit.
Remove dummy unit.
 
Level 8
Joined
Mar 12, 2008
Messages
437
Then the user can see that the healing wave appears in the command card, and the user can also interrupt the unit from casting healing wave.

Use dummy units instead, it will look be a lot less buggy.

Bodom's offspring: Will that allow the unit to cast the ability...?
 
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