- Joined
- Nov 17, 2010
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- 1,266
I searched for an answer to this but couldn't find one
Basically I am wondering if there is a way to make an ability that shows up as disabled until a units health gets below a certain point. The spell I want to make is one where it becomes active once the heroes health is below 25% and then deals damage to nearby units equal to the difference between the max life of the hero and the current life while increasing armor and healing over time.
The only problem is that I don't know how to prevent the ability from being used until the Heroes health is below 25%. Any thoughts?
Basically I am wondering if there is a way to make an ability that shows up as disabled until a units health gets below a certain point. The spell I want to make is one where it becomes active once the heroes health is below 25% and then deals damage to nearby units equal to the difference between the max life of the hero and the current life while increasing armor and healing over time.
The only problem is that I don't know how to prevent the ability from being used until the Heroes health is below 25%. Any thoughts?