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Centaur Outrider

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Centaur Outrider commissioned by @Bawbz

Centaur hero unit, has 2 animation modes Bow (Normal) and Axe (Alternate)
Has spells for both modes.

please enjoy and leave feedback!

You can commission me for models here on HIVE or on my discord: maxim3dstuff

Changelog:
  • Fixed some small things
  • Added death and dissipate for the Bow
  • Renamed animations a bit for usage clarity

  • Added a Unit version

Also added the original artwork used as inspiration, Barak Kodobane art from Hearthstone.
Previews
Contents

Centaur Outrider (Hero) (Model)

Centaur Outrider (Unit) (Model)

Level 7
Joined
Jan 13, 2025
Messages
55
I really like these animations you done for him, this is great addition to other centaur models
 
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Good! Painstaking and pleasant work with animations and bright facial expressions during them 👍 Although high-poly details and mesh contradict my SD perception, I like your work!

Some stuff ro reconsider:
During 'Stand Channel' and 'Spell Throw Alternate' some weapon glows scale incorrectly, as far as I can see.
Polishing his 'Dissipate' by speeding it up might also be a good idea since the hero needs to fly up quicker and higher, like here.
I'd also recommend adding 'Death Alternate' and 'Dissipate Alternate' where he dies holding the bow.
 
Level 11
Joined
Mar 16, 2013
Messages
338
this centaur feels like different from the other centaurs, look at his face and stare at those eyes. I'll call him Jeff
like the idea he can switch range to melee. reminds me of Chiron from greek mythos
 

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
404
I always wonder why ogres [...] are Mongolian
I didn't notice that in Warcraft, but if there are any, it could be reference to Warhammer Fantasy (from which Warcraft gets lots of inspiration) where ogres are Mongols' equivalent, aggressive barbarians raiding merchants travelling between The Old World (Europe) and Grand Cathai (China).
 
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Level 30
Joined
Jun 4, 2023
Messages
422
Amazing stuff. It's kinda like WC3.5, in a good way.
I'm surprised how you didn't use any custom textures, either.
The attack and spell animations have a nice punch to them.

I would never say no if Reforged looked like this !
I agree with this. I think WC3.5 could be a bit higher poly count, but still more cartoony, solid bright colours. But higher texture detail to maybe Naga level.
 
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