- Joined
- May 21, 2013
- Messages
- 1,637
Review:
1) ramp small
2) that path to the tavern, small
3) gaps between rocks small units can walk and pass that. big ones cant
4) gaps between trees bad for balance, wisp can hide and abuse scouting.
5) Thunder lizard L6 as green creep?? no, 750 hp, splash damage, slam, green creeps are ment for early, this is gonna take you quite some hp.
this units should be used in orange creeps and red, not green.
6) this paths should be wider, like in Terenas Stand IMO
7) Flat terrain, the cliff variation helps, but this areas need work:
use this ones
8) Good maps are designed in such way that you dont see the camara limits, that means to have the map surrounded by a 5 pixel amount of cliff and or deep water. Put things just rigth near the camara limits makes this happen, you can fix it by increasing the camara size and map bounds. with this
9) when you have 2 expandings options, 1 should be more hard, because humans get the benefit of multi-expand options. Both are level 15
10) Goldmine creeps should not be in camp mode, you can build things near when set in camp mode. the corner goldmines may have risk of aggro (being attack while passing by).
IMO is very near to approve, with 3/5 but I think is fair to say that it should be set to awaiting update to improve mostly the balance.
nice map by the way.
1) ramp small
2) that path to the tavern, small
3) gaps between rocks small units can walk and pass that. big ones cant
4) gaps between trees bad for balance, wisp can hide and abuse scouting.
5) Thunder lizard L6 as green creep?? no, 750 hp, splash damage, slam, green creeps are ment for early, this is gonna take you quite some hp.
this units should be used in orange creeps and red, not green.
6) this paths should be wider, like in Terenas Stand IMO
7) Flat terrain, the cliff variation helps, but this areas need work:
use this ones
8) Good maps are designed in such way that you dont see the camara limits, that means to have the map surrounded by a 5 pixel amount of cliff and or deep water. Put things just rigth near the camara limits makes this happen, you can fix it by increasing the camara size and map bounds. with this
9) when you have 2 expandings options, 1 should be more hard, because humans get the benefit of multi-expand options. Both are level 15
10) Goldmine creeps should not be in camp mode, you can build things near when set in camp mode. the corner goldmines may have risk of aggro (being attack while passing by).
IMO is very near to approve, with 3/5 but I think is fair to say that it should be set to awaiting update to improve mostly the balance.
nice map by the way.
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