Quite simply, I'm working on a huge map project -an Open RPG to be exact- with varible leveling, many items, lots of quests, etc. But, there's a snag: I've never really touched WorldEdit, and as such, don't know JASS.
Allow me to lay my cards on the table. I have done plenty of map editing for StarCraft under the name DemonicDragon. In fact, for any of the SCUMS veterans, I was part of channel &Z. I know my way around the editor, and WorldEdit doesn't look too tough, I'm just looking for suggestions at what to look at to get my map working (Or offers of help, whatever I can get. )
I've been digging around wc3sear.ch to see what people have done but the amount of information is overwhelming. So, without further ado, here's what I'm after:
- Inventory System
--- A small, isolated area in the corner for a 'stash', and...
--- A two-page hero inventory with 'equipment' items filling one page, and six slots for quick access of potions and the like.
- Leveling System
--- A single hero that levels from 1 to 100, and can take a collection of "professions" to add new skills and stats.
--- I was planning to pull this off by having the hero have zero for stat growth, and then through dummy-buttons and triggers, add a certain amount to stats depending on the job the player takes. Then use an ESC menu to let players sift through skills available and put 5-7 on their hero for current use.
- Quest System
--- A quest system that would support independent quest lists, so that Player 1 could get a quest, and the other players wouldn't see it until they got it too.
- Save/Load System that could handle all of this.
Other than these four (quite large) parts, I shouldn't have any trouble getting this map done. So, any help or suggestions would be accepted thankfully.
Allow me to lay my cards on the table. I have done plenty of map editing for StarCraft under the name DemonicDragon. In fact, for any of the SCUMS veterans, I was part of channel &Z. I know my way around the editor, and WorldEdit doesn't look too tough, I'm just looking for suggestions at what to look at to get my map working (Or offers of help, whatever I can get. )
I've been digging around wc3sear.ch to see what people have done but the amount of information is overwhelming. So, without further ado, here's what I'm after:
- Inventory System
--- A small, isolated area in the corner for a 'stash', and...
--- A two-page hero inventory with 'equipment' items filling one page, and six slots for quick access of potions and the like.
- Leveling System
--- A single hero that levels from 1 to 100, and can take a collection of "professions" to add new skills and stats.
--- I was planning to pull this off by having the hero have zero for stat growth, and then through dummy-buttons and triggers, add a certain amount to stats depending on the job the player takes. Then use an ESC menu to let players sift through skills available and put 5-7 on their hero for current use.
- Quest System
--- A quest system that would support independent quest lists, so that Player 1 could get a quest, and the other players wouldn't see it until they got it too.
- Save/Load System that could handle all of this.
Other than these four (quite large) parts, I shouldn't have any trouble getting this map done. So, any help or suggestions would be accepted thankfully.