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Castlevania SotN V1.1a

Submitted by Broffrey
This bundle is marked as approved. It works and satisfies the submission rules.
---------- Broffrey Presents ----------

Castlevania SotN v1.1a
Created by Broffrey

Map Info:

An isometric rehash of the Playstation classic. This map features a few hours of gameplay and an ending; however, there is plenty of content that I can add if people show interest. I decided to upload it because it has been sitting on my computer for quite a while now and I believe some people might really enjoy it. My intention was to create a co-op version along with this singleplayer version where one player would play as Alucard and the other would play as Maria; however, this single player version is the only functioning version at the moment.

Features:


  • Combat System
  • RPG elements
  • Adjustable Difficulty
  • Save/respawn system
  • Variety of boss encounters


Miscellaneous:

The filesize of this map is extremely large because I chose to include most of the original game's soundtrack for this version.

Screenshots and Videos:

Screenshots

[​IMG]
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Change Log:

Version 1.1a

Added:
  • Added a message that appears at the start of the game
  • Expanded on the information in the optional quests

Removed:

Fixed:
  • Fixed a few bugs with abilities triggering

Changed:




Credits:

Special Thanks:
  • 1nfest3d
  • Songi

Also thanks to:

Models:
  • HeroDarkKael by Sephiroth VII
  • BloodelfMage by Frankster
  • DancingSword by Devine
  • SkeletonBlademaster by atlyre
  • EvilWaveEffect by sPy
  • CloakedWarrior by HappyTauren
  • Candlesticks by The_Silent
  • ArcaneExplosion by JesusHipster
  • CrushingWaveMissile, WarStompCaster, FrostArmorTarget, and DarkNova by JetFangInferno
  • GreatLightning and Carpet by Tranquil
  • Black Balverine by Kuhneghetz
  • HarvestMana by Power
  • SoulDevourer and Hominicle by -Grendel
  • Wight by Tarn_J
  • ZeldaHeart by Carrington2k
  • ElvenSpearman by Elenai

Skins:
  • ArthasSkin by Broffrey

Icons:
  • WoWIcons by Blizzard
  • WardenGlaive by -Berz-
  • VampireCritical, HolyArmor, StormLash, GoreShield, and InterruptAttack by PeeKay
  • SwordofLegacy by olyvian
  • Frostmourne by stefanstan95
  • RedSword and BlueEnergy by bigapple90
  • FrostArmor, WindsCloak, and DarkShield by Mc !
  • WingedClock by Golden-Drake
  • GoldenSword by HappyTauren
  • Sword by neo1989

Loading Screen/Map Preview Image:
  • Konami

Soundtrack:
  • Konami



Author's notes:

Game modes where Richter and Maria are playable characters are currently disabled.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Castlevania, RPG, Symphony, night, dracula, vampire, playstation, alucard, richter
Contents

Castlevania SotN V1.1a (Map)

Reviews
Moderator
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「09/Mar/2013 13:32:45」 » Reasons: » Comment: Verdict + Boss fights + Combat system - Lacking terrain - Polishing needed Remove the inventory's voice. Improve the intro, I...
  1. » Vengeancekael:[c] Profile :: Message :: Hive Staff
    » Date:[c] 09/Mar/2013 13:32:45
    » Reasons:


    » Comment:
    Verdict
    + Boss fights
    + Combat system
    - Lacking terrain
    - Polishing needed


    Remove the inventory's voice.
    Improve the intro, I almost fell asleep trying to read all the text. Add more cutscenes perhaps.
    Also the beginning is awkward, at least use fade out/in.
    The terrain could significantly be better, there's green trees on outland tiles, the castle courtyard seems a bit derpy, add more statues and different tiles, the grass tiles don't do it justice. (+the blue fire looks bad on those fountains)
    Most of the warcraft voices you've used really don't fit. Like in the castle entrance cutscene: "Greetings"..... "Your soul is mine". AWKWAAAAAARD.
    This is really just intended for Castlevania fans, the gameplay gets repetitive after a while and the terrain's just always the same scheme and doodads.
    The bosses are fun though, but the easy mode should be easier.
    I like how the combat system works and to let the player have access to a powerful hero in the beginning is a refreshing idea.

    Acceptable
    [tr]
    » Rules: [c] Map Submission
    » Contact: [c] Staff Contact
    ! 'Reasons' are automated ![/tr]
     
  2. JesusHipster

    JesusHipster

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    Just saying - I will not download this without screenshots. Allmost noone will.
     
  3. Radicool

    Radicool

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    Agreed. People want to know what they're downloading, before they download it. Screenshots is a good way to show people what your game's enviornment and gameplay looks like. Also, a description of the storyline would be nice.
     
  4. Broffrey

    Broffrey

    Joined:
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    Thanks for the input guys, I added a few screenshots.
     
  5. Deliveranz

    Deliveranz

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    awesome! I tried different maps of castlevania, i think this is the best
     
  6. ic3_water

    ic3_water

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    You should use Alucard model
     
  7. RayChaos

    RayChaos

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    Rework the Counterattack please.Cause alot of units in WC3 had varying attack animations and fps,so don't expect everyone able to counterattack.Or to even time it.

    You can make it into some sort of stance that deals weaker damage on successful counter.

    And also,rework the inventory system,I cant seem to access it

    The models of Dark Kael warrior didnt fit in quite well....and wasn't he supposed to use a Rapier?
     
    Last edited: Mar 26, 2013
  8. Broffrey

    Broffrey

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    I think the counterattack is fine, but I probably need to explain it better in game. It has nothing to do with the units' attack animations. It triggers if u time it before they start their animation. In this way, you have to predict the enemy attacks to pull off successful counters. It may be difficult to pull off but when u do, it is extremely powerful. I had to make the window of timing a counter small enough so that spamming the counter ability would be very ineffective; however, It is definitely possible to pull it off consistently in-game if you get the hang of it.

    As for the inventory system, I understand that it is definitely clunky. I designed it a very long time ago and haven't gotten around to improving it. To access an item in the inventory, drop it on the ground and it will appear under your hero.

    In SotN, Alucard used a variety of weapons, not just a rapier. I do understand that the model isn't perfect; however, I don't make models myself and I haven't found any models within Warcraft III or within the Hive workshop that fit better than that model.
     
  9. Broffrey

    Broffrey

    Joined:
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    Thanks for the feedback though, it is much appreciated. I'm definitely taking note of all the things I need to improve. I want to a release a much more polished version of the map in the future.
     
  10. violette07

    violette07

    Joined:
    Oct 17, 2015
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    im a fan of castlevania. i find this game good. maybe 3.7/5? round up to 4. the thing is. not many people plays the castlevania games thus they may wonder what the hell is happening by the time the game starts as you play belmont although explanations are after that. nice game though. more improvements! try making a castlevania map from aria of sorrow. thanks!
     
  11. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    -the invetory/backpack/hero that looks like a box has a soundset (talks) :)
    -Summon Spirit stuns units; if cast from the right distance, the target will not come to retaliate
    -Death has what!? LOL
    -why did the Worg reappear after losing the items?
    -funny, the hero can attack doors but nothing happens
    -Slogra's stun...
    -there are places where the hero can teleport on the walls and from there to other places that are not supposed to be reached yet
    -clicking the backpack's icon leads to the left down corner of the map

    Pretty much boring to kill reappearing enemies. But, it, at least, has some gameplay variety.
    3.5/5.