Map name
CASTLE TOWER DEFENSE
(Picture from Alpha 2)
Current Version: Alpha 1
Creator: Ludwigler
Objective of the game:
* Destroy one of the two enemy castles to win.
* Two teams with four (real) players.
* Both teams will generate a small amount of gold each second.
* Each player has a tree harvester that is assigned to gather lumber from the two middle trees.
* Use your gold to purchase units from your castle to fight off any enemy tree harvester(s).
* If you lose a harvester you will be set back a modest sum of gold from having to purchase another one.
* Use gold and lumber to upgrade your castle and purchase better quality units to defeat your enemy.
Alpha 2 Changelog: (10/28) *Will be updated*
What you might expect in the future:
-- Comments --
Thank you for those who have downloaded the Alpha 1 build to test the game out, and for Apsyll to give feedback. I have updated the forum post and give additional information about the game and what you may expect in the future development.
When the 1.30.2 patch comes out for Warcraft 3, that is when I'll release the Alpha 2 build and try my hardest hosting the game to get players to play this.
CASTLE TOWER DEFENSE

Current Version: Alpha 1
Creator: Ludwigler
Objective of the game:
* Destroy one of the two enemy castles to win.
* Two teams with four (real) players.
* Both teams will generate a small amount of gold each second.
* Each player has a tree harvester that is assigned to gather lumber from the two middle trees.
* Use your gold to purchase units from your castle to fight off any enemy tree harvester(s).
* If you lose a harvester you will be set back a modest sum of gold from having to purchase another one.
* Use gold and lumber to upgrade your castle and purchase better quality units to defeat your enemy.
Alpha 2 Changelog: (10/28) *Will be updated*
* Before the game begins there's a small cinematic to allow map initialization.
* Turrets now fire correctly at half the distance to the closest tree.
* All players should now spawn near their castle when the game begins.
* Each players harvester should now be at equal footing when starting the game.
* Updated the body flesh, and skeleton remains of dead units. You'll see dead bodies longer making pro-long fight more eye-candy but hopefully not cause too much lag.
* Updated the atmosphere and terrain to appear more realistic.
* Turret vision is now double it's range, allowing both teams to see a small glimpse of the two trees.
* Turrets now fire correctly at half the distance to the closest tree.
* All players should now spawn near their castle when the game begins.
* Each players harvester should now be at equal footing when starting the game.
* Updated the body flesh, and skeleton remains of dead units. You'll see dead bodies longer making pro-long fight more eye-candy but hopefully not cause too much lag.
* Updated the atmosphere and terrain to appear more realistic.
* Turret vision is now double it's range, allowing both teams to see a small glimpse of the two trees.
What you might expect in the future:
* Additional units
* Additional upgrades
* The ability to construct mini-turrets to help hold a position.
* The ability to construct farms to increase gold production
* A scoreboard utilizing a point system to know who's kicking ass.
* A Periodic event that will keep the battlefield interesting at all stages of the game.
* Additional upgrades
* The ability to construct mini-turrets to help hold a position.
* The ability to construct farms to increase gold production
* A scoreboard utilizing a point system to know who's kicking ass.
* A Periodic event that will keep the battlefield interesting at all stages of the game.
-- Comments --
Thank you for those who have downloaded the Alpha 1 build to test the game out, and for Apsyll to give feedback. I have updated the forum post and give additional information about the game and what you may expect in the future development.
When the 1.30.2 patch comes out for Warcraft 3, that is when I'll release the Alpha 2 build and try my hardest hosting the game to get players to play this.
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