- Joined
- Jun 1, 2008
- Messages
- 360
Hi there,
I'm a long-time CF fan and still like to play it today. But it gets a little old and has some flaws (stun totem & end-game lag, OP artillery & fire elementals, non-functional parameters).
I was trying to get the original or current map to improve some of these things, but that endeavor was unsuccessful.
I'm not saying I want to make a better map, but something you can choose to play instead once in a while, that feels similar, and has a smoother end-game (for old computers like mine .
I haven't put that much thought into it yet; I want to see some enthusiasm (or critisism) first and find out if there are alternatives to CF already, which I don't know of.
Some ideas I was considering:
*edit:
I guess I could start with 4 races, which each have similar base units with some tweaks.
Then you can sacrifice a certain number of units to one of 4 gods, probably by stepping into a circle with your worker. That 'charges' the divine power you get. After sacrifice, you can choose out of 4 boosts for your units. (Which are stronger if you sacrificed more.)
OR you can choose to give that power to the king of gods. If all players in a team do that, he will grant a special boost, depending on which gods gave him power.
This way you have a lot of different options to choose from and you will have new combinations/strategies in many games.
Plus you must decide if you want to keep your units or sacrifice (and when). And it doesn't get too crowded, if the boosts are worth it.
I'm a long-time CF fan and still like to play it today. But it gets a little old and has some flaws (stun totem & end-game lag, OP artillery & fire elementals, non-functional parameters).
I was trying to get the original or current map to improve some of these things, but that endeavor was unsuccessful.
I'm not saying I want to make a better map, but something you can choose to play instead once in a while, that feels similar, and has a smoother end-game (for old computers like mine .
I haven't put that much thought into it yet; I want to see some enthusiasm (or critisism) first and find out if there are alternatives to CF already, which I don't know of.
Some ideas I was considering:
- All players start with the same buildings. Maybe there are races, which only change the models of the units though. So you got your fighter, ranged unit, spell caster, etc.
- But the races are corrupted by one or more types of magic that you choose. E.g. demonic, which adds fire, possession and stuff like that. Lightning, arcane, holy, frost, ... the possibilities are endless. Maybe you can choose two traits which will lead to special combos.
- Long-range defensive buildings, which shoot all over the battle field.
- Better control of when your army starts to attack (wait for certain number of units, wait for commander/ulti, etc.). --> Less sync micro management
- Special hero unit you can manually control on the battle field after it spawns. (And can buy items?) Balancing: While it is alive, the production of new ones is paused.
- Some sort of (magic) upgrade, so you don't end up with hundreds of units in the end - or have other options at least. Maybe sacrafice existing units/buildings for it.
- Maybe different nice terrains. (Do you know one that is free to adopt?)
*edit:
I guess I could start with 4 races, which each have similar base units with some tweaks.
Then you can sacrifice a certain number of units to one of 4 gods, probably by stepping into a circle with your worker. That 'charges' the divine power you get. After sacrifice, you can choose out of 4 boosts for your units. (Which are stronger if you sacrificed more.)
OR you can choose to give that power to the king of gods. If all players in a team do that, he will grant a special boost, depending on which gods gave him power.
This way you have a lot of different options to choose from and you will have new combinations/strategies in many games.
Plus you must decide if you want to keep your units or sacrifice (and when). And it doesn't get too crowded, if the boosts are worth it.
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