• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

'Casting three spells at a time' {my ability triggers two others}

Status
Not open for further replies.
Level 4
Joined
Nov 17, 2007
Messages
57
I'm making new spells to my map, and when i made 9 new spells (to 3 different units, they all got 3 spells now) one of the units got that shiny square around all three spells, and i cant choose which one to cast...

I tried to fix it myself, and found out all are based on Chain Lightning (because i can make that hit only 1 target, without a stupid stun from frostbolt etc. and its a mage... so i needed that :<), could that be a problem?

Btw, two of the spells are triggered to cause additional effects.
 
Yes, that's the problem.

Instead of using "chain lightning" as a base spell, use "Channel" as a base spell. Channel doesn't do anything except that it can be used as a target, point or area ability, can have a visible/hidden icon, etc. thus making the perfect dummy ability. Channel also has a "base order id". By changing that order id you can make sure your channel ability will not interfere with other abilities (granted they aren't using the same order id)
 
Status
Not open for further replies.
Back
Top