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Easy, let's assume first that a player chooses unit from the tavern :
Tavern heroes
Events
Unit - A Unit sold an unit
Conditions
Actions
MyHero = (Sold Unit)
Trigger - Add Event ( MyHero's life becomes lesser than ( (Life of (MyHero) x 15) / 100) ) to the trigger ( HP Remaining )
Now here the trigger to do skill, if your skill is based on Storm Bolt, we use 'Order with target (Mountain King - Storm Bolt)', if your spell is based on Target area like Fire Strike we use (Fire Mage - Fire Strike 'point'), if your skill is based on no target ability, for example Warstomp, we use (Tauren Chieften - Warstomp)
Here are many examples :
Events
=== We added the event from the previous trigger, Or you can just put event here and not use previous trigger if you don't have taverns and shit :D ===
Conditions
Actions
Unit - Order (Triggering Unit) to 'Mountain King - Storm Bolt' the unit 'Your Target' == That's example for target unit skill which is based on Storm Bolt
Unit - Order (Triggering Unit) to 'Fire Mage - Fire Strike' on 'Area point' == That's for any skill based on Fire Strike for example :D
Unit - Order (Triggering Unit) to 'Tauren Chieften - Warstomp' == Here we have no point target or unit target, for example we have spell named 'Gravity' which is based on Warstomp, we use this, but warstomp isn't a good base ability it may cause crash :S
Unit - Order (Triggering Unit) to 'Mountain King - Thunder Clap' the unit 'Target' == Another example for unit target base spell, for example we have ability named 'Shenra Tensei' which is based on Thunder clap
Here how your trigger should work for your unit using 15 Life percentage
Events
Unit - Tiburon colmillo de acero 0027 <gen>'s life becomes Less than ( ((Life of Tiburon colmillo de acero 0027 <gen>)) x 15) / 100 )
Conditions
Actions
Unit - Issue order with no target : Order Tiburon colmillo de acero 0027 <gen> to 'Neutral - Submerge'
Conclusion :
- You can add events from any other trigger if your unit isn't created in the beginning of the game
- For percentage life you should use ( (Life of Unit x 'Your Percentage') / 100) , same with mana and attribute stats ^^
- If you want a unit to use a custom skill, you should issue order him to do the base ability, he will automatically do the custom skill instead of the base one because he doesn't even have the base one haha.
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