- Joined
- Sep 30, 2008
- Messages
- 21
Hi wodering if there is a way to to add make healing spells heal additional hit points depending on the spell dmg added by an item
This is the system i use for my spell dmg on regular skills
This is the system i use for my spell dmg on regular skills
- Events
-
Unit - A unit Begins casting an ability
- Unit - A unit Begins casting an ability
- Conditions
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Ability being cast) Equal to Fireball (Neutral Hostile)
-
Then - Actions
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 1)) damage of attack type Spells and damage type Normal
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 2)) damage of attack type Spells and damage type Normal
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 3)) damage of attack type Spells and damage type Normal
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 4)) damage of attack type Spells and damage type Normal
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 5)) damage of attack type Spells and damage type Normal
- Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Current life of (Item carried by (Triggering unit) in slot 6)) damage of attack type Spells and damage type Normal
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)