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Can't find the location to change the model file for Goblin mine explosion

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Level 5
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Feb 1, 2009
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Searched the forum threads, no luck.

Basically, I have an alternate effect for the explosion caused by a goblin mine but I cant locate the field to change effect.

The skill calls from two abilities:

1. AOE damage upon death (Goblin Mine)
and
2. Mine - exploding (Goblin Land Mine)

But none of those abilities have fields that call the default explosion effect ?
 
Level 14
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Nov 17, 2010
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It looks like the explosion is part of the model itself. It's Death Spell animation is the one with the explosion. If you want a custom explosion you will have to trigger it like UgoUgo said.
 
Level 5
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Feb 1, 2009
Messages
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Thanks guys. So I've done exactly that, and it works perfectly except when I try to change the model of the goblin mine to something else, the special effect from the trigger wont show up in game.

I tried using overhead, origin attachments.. neither one works.
 
marvey323 said:
Thanks I used position of unit and it works perfectly ! Thanks !
->
UgoUgo said:
Actions:
-Point variable = Position of Triggering Unit
-Special effect at point
-Destroy last created effect
-Custom script: call RemoveLoc
'position of unit' leaks, in case you did exactly as you said.
 
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