- Joined
- Aug 2, 2006
- Messages
- 346
Hi, I'm making a fake shadow for my map. I've made a custom model for it (just a plane that scales up and down to make the shadow get bigger/smaller). I set the model's material to 'ReplaceableTextures\Shadows\Shadow.blp' (I may have spelled that wrong here, but I know I spelled it right in the game; I checked it by setting it to a units' 'editor interface'.)
Whenever I placed it in my map, it appeared as a solid black plane. I figured this was because the image without the alpha channel IS solid black. So I figured that the model was ignoring the alpha channel. So I edited the model so 'FilterMode' was 'Transparent'. Well, it uhhh sort of works... When I'm in the process of placing the unit (It's selected and I've yet to click a spot on the map) it appears just fine, but when I click to place the unit, it disappears!
Anybody know what I'm doing wrong here?
Whenever I placed it in my map, it appeared as a solid black plane. I figured this was because the image without the alpha channel IS solid black. So I figured that the model was ignoring the alpha channel. So I edited the model so 'FilterMode' was 'Transparent'. Well, it uhhh sort of works... When I'm in the process of placing the unit (It's selected and I've yet to click a spot on the map) it appears just fine, but when I click to place the unit, it disappears!
Anybody know what I'm doing wrong here?