The thread is from 2011 so I cannot really ask there, but essentially, @ap0calypse suggested a trigger so the undead build ability can be used at a range.
Here's my issue - I want to use this for a builder unit that cannot move or turn, but I also want AI to roll with it.
So my question is, has this already been tested for computer players? Can the AI handle this, or is it completely lost?
My understanding is if you tell the Ai it is supposed to make things at a certain order, it will use any means at its disposal, like if you say "Footman", it will produce a footman either by training or by upgrading a structure or by building it like a structure, depending on what is available.
What are the limits of that?
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Build Range
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Events
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Unit - A unit Is issued an order targeting a point
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(String((Issued order))) Equal to farm
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(String((Issued order))) Equal to humanbarracks
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(String((Issued order))) Equal to townhall
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Actions
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Trigger - Turn off (This trigger)
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Set tempLoc = (Target point of issued order)
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Unit - Create 1 Acolyte Dummy for (Owner of (Triggering unit)) at tempLoc facing 0.00 degrees
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Unit - Add a 1.00 second...
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Here's my issue - I want to use this for a builder unit that cannot move or turn, but I also want AI to roll with it.
So my question is, has this already been tested for computer players? Can the AI handle this, or is it completely lost?
My understanding is if you tell the Ai it is supposed to make things at a certain order, it will use any means at its disposal, like if you say "Footman", it will produce a footman either by training or by upgrading a structure or by building it like a structure, depending on what is available.
What are the limits of that?
