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Can someone please EXPLAIN THIS?

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May 10, 2009
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Well, that map has nothing that blocks a unit's path at all, so it's easy to deceive the others. The author simply used SetUnitX() and SetUnitY() combined with "A unit is issued an order targeting a point" event. Then, store targeted point and periodically move it until it's close to that point.

Also, PurgeAndFire has made a system that modifies/breaks that limit. However, it says that you should avoid using high numbers.
 
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