• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Can someone make this skin work and tell me whats wrong?

Status
Not open for further replies.
Level 10
Joined
Jun 7, 2008
Messages
420
Heres the skin, got it off an old dead game. Have absolutely no idea how to make it work.
Some kinda angelic fighter. Its not in BLP yet, having some problems with the conversion.
So. question regarding skin, can any image that looks like that be binded to any warcraft 3 object, or do skins actually require their 'model' to work correctly? Can I just take any skin, slap it on any model and expect it to work?
 

Attachments

OK let's start.
In a computer, there are some files. You can put every bytes you like in a file and it isn't important what is the extention. You can try it by cahnging the extention of a .bmp file to a .txt . The importance of extentions is making our computer tidy. Think that there were no extentions. You couldn't underestand that a file is a picture, model, text... .
Extentions are part of the filename. no matter what extention you are using. If you cahnge the extention of a .bmp file to .qwerty for example, Only the filename is changed. and operating systems(Like windows) know the files with their extentions. BUT THE BYTES IN THAT FILE ARE THE PICTURE. NOT THE EXTENTION.
It means if you open that file with paint, it shows the picture.
Paint load a picture by reading it's bytes. And translating them. But if the bytes were not a .bmp file's bytes, how can paint underestand what they mean? It is programed to load .bmp files.
So. That .tga file can be a newer version of .tga file. Means Bytes in that file may be completely different with the bytes from a normal .tga files. So, old programs can't underestand that what those NEW bytes mean. And simply crash. I have seen FIFA 07's .tga files which cannot be opened by photoshop. Like your file.
 
Status
Not open for further replies.
Back
Top