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[Spell] Make Death Pact ignore Resistant Skin?

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Feb 19, 2009
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Pretty much what it says on the tin. I have a map where you can upgrade your units to have resistant skin, but is renders Death Pact a useless ability once you get it. Any way to make Death Pact ignore Resistant Skin and work on my units anyway?
 
Well, it's a pretty easy ability to trigger yourself, if that will work:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Death Pact (new)
  • Actions
    • Set Variable DeathPactMultiplier = (1.00 * (Real(Level of (Ability being cast) for (Casting unit)))
    • Unit - Set Life of (Casting unit) to (Life of (Casting unit) + (Life of (Target unit of ability being cast) * DeathPactMultiplier))
    • Unit - Kill (Target unit of ability being cast)
DeathPactMultiplier is a Real variable.

The next step would be to find an ability that suits your needs. A customized Channel comes to mind.
 
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