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Can this spell apply a buff on units that are damaged by it? If so, how?!? I have succcefully added buffs on other skills before but the way I used it doesnt work for this one >.<
Never tried it myself but I don't see why it wouldn't work. Pretty sure it should be easily doable in the object editor.
You could try with triggers if it wont work but I think it's an realistic approach.
If it was another spell there would be ways to work around it, but shockwave is tricky.
You could check when the ability is cast and then pick units in range of point, the point can be calculated if you know the missile speed from the object editor.
Problem is that the area the shockwave hit is expanding as it travels which makes it hard to detect hit units with 100% accuracy.
I dont actually use editor at all, I just use slk's and jasscraft, but I added before buffs to a skill. (I really just want to add a buff to filter a unit event using the buff).
Have in mind am a bit newbie, i just trial and error a lot.
If a spell does not apply a buff in the original game, then it is very likely that the code of the spell does not support adding a buff. So my guess would be that you can't make Shockwave apply a buff on the units it hits.
what about detecting the specific damage for this spell and then create a dummy unit to cast desired buff on the targets? I think I saw this kind of detection somewhere here in the hive but can't really remember where
If you go that route, you can use breath of fire / breath of frost. I think the animations from the bugs don't work properly and you can't actually see the buffs in the status section, but you can detect them with triggers at least.
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