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Can i override magic immunity with faerie fire?

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If it's for a unit, you can set Stats - Hero Ability to True, then set Required Level to -1, then set Hero Ability back to False again.

If it's for a Hero, then you can also set the Level Skip Requirement, but then it can be a bit funky, or you can make it an ultimate then set gameplay constant.

The dummy way is the easiest. There are two ways to go about it.

First is to make an ability based on Ensnare or Channel, and when cast on an enemy, a dummy will cast Faerie Fire.

Second is to make a blank ability, based off of Sphere, Item Armor Bonus, Reinforced Burrows Upgrade, etc. When that ability is learned, a trigger will give/level up the actual Faerie Fire for the Hero. The actual Faerie Fire here is made using the first method.
 
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