- Joined
- Mar 26, 2008
- Messages
- 53
This is a strange question maybe, But...
I used the search to try finding what I needed and I still remain, kind'a lost.
I want to make a custom splat, such as the textures that go under buildings when you build them? (these are the textures that attatch to the terrain the building sits on, and molds itself to the shape of the terrian with WC3 engine)
I want to make custom ones.
My question is, how.
Other threads talked about editing SLKs for lighting effects; I however I'm browsing the MPQs under "replaceabletextures - splats". Under that, you should find alot of BLPs.
The confuzzlement for these splats is that, ( A ) I'm unsure of the path names I should use for importing them and ( B ) I do not know how to use an imported texture as a splat for a building ground texture. There is simply no option on the OE to use an import.
Another option is using the Shadow Splats, which also mold to terrain (as such is what I need)
Now for Shadows, the OE seems to have the option of selecting custom textures for them but when I preview the effected unit/building in Editor AND In game, there is actually NO shadow at all. Nothing.
I'm going to read up some texture tutorials on here to see if I'm making simple import errors since I've never ever messed around with custom textures. Otherwise, just editing the pre-existing splats for use would also be awsome; so help on this subject would be greately apperciated.
-=Peace!=-
I used the search to try finding what I needed and I still remain, kind'a lost.
I want to make a custom splat, such as the textures that go under buildings when you build them? (these are the textures that attatch to the terrain the building sits on, and molds itself to the shape of the terrian with WC3 engine)
I want to make custom ones.
My question is, how.
Other threads talked about editing SLKs for lighting effects; I however I'm browsing the MPQs under "replaceabletextures - splats". Under that, you should find alot of BLPs.
The confuzzlement for these splats is that, ( A ) I'm unsure of the path names I should use for importing them and ( B ) I do not know how to use an imported texture as a splat for a building ground texture. There is simply no option on the OE to use an import.
Another option is using the Shadow Splats, which also mold to terrain (as such is what I need)
Now for Shadows, the OE seems to have the option of selecting custom textures for them but when I preview the effected unit/building in Editor AND In game, there is actually NO shadow at all. Nothing.
I'm going to read up some texture tutorials on here to see if I'm making simple import errors since I've never ever messed around with custom textures. Otherwise, just editing the pre-existing splats for use would also be awsome; so help on this subject would be greately apperciated.
-=Peace!=-