NOTE: Every unit dosn' t have same attachment points, most usual are (Credits to SD_Ryoko):
* overhead (Floats over the unit' s head, but dosn' t sway with.)
* head (Sways with the unit' s animation.)
* chest
* origin (Usually at the base of a unit' s feet.)
* hand
Attachment point modifiers for "hand":
* left
* right
Additional attachment point modifiers:
* foot
* weapon (for heroes)
* sprite (for buildings)
* medium (for buildings)
* large (for buildings)
* mount (for mounted units)
* rear (for quadrupeds)
* first (for buildings)
* second (for buildings)
* third (for buildings)
* fourth (for buildings)
* fifth (for buildings)
* sixth (for buildings)
* rallypoint (for buildings)