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Magic Heart

Events


Unit - A unit enters Magic Heart <gen>

Conditions


(Owner of (Entering unit)) Equal to Player 1 (Red)

Actions


Special Effect - Destroy Optional_Q_SE_2


Trigger - Turn off (This trigger)


Unit - Pause all units


Set QSELECT = (Units currently selected by Player 1 (Red))


Set Cinematic = True


Cinematic - Turn cinematic mode On for (All players)


Cinematic - Fade out over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency


Set Treasure_Hunter = Treasure Hunter


Wait 1.00 seconds


Countdown Timer - Show Cin_Skp_Win


Countdown Timer - Start Cin_Skp_Timer as a One-shot timer that will expire in 3.00 seconds


Trigger - Turn on Skip Cinematic <gen>


Wait 3.00 seconds


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Cinematic_Skip Equal to True



Then - Actions




-------- Variables & Countdown Timer --------




Set Cinematic_Skip = False




Countdown Timer - Hide Cin_Skp_Win




-------- Set Things As They Should Be After The Cinematic --------




Unit - Move AAAFradz instantly to (Center of F2 <gen>), facing (Position of Treasure Hunter (Male) 0118 <gen>)




Unit - Move AAAPhodom instantly to (Center of mp2 Copy <gen>), facing (Position of Treasure Hunter (Male) 0118 <gen>)




-------- Turn On/Off, Run --------




Trigger - Turn off Skip Cinematic <gen>




Trigger - Run Magic Heart End <gen> (checking conditions)




Skip remaining actions



Else - Actions




-------- Variables & Countdown Timer --------




Set Cinematic_Skip = False




Countdown Timer - Hide Cin_Skp_Win




-------- Turn On/Off, Run --------




Trigger - Turn off Skip Cinematic <gen>


Unit - Unpause AAAPhodom


Unit - Unpause AAAFradz


Unit - Set AAAFradz movement speed to 250.00


Unit - Set AAAPhodom movement speed to 250.00


Cinematic - Fade in over 1.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency


Unit - Move AAAPhodom instantly to (Center of P1 <gen>)


Unit - Move AAAFradz instantly to (Center of F1 <gen>)


Unit - Order AAAPhodom to Move To (Center of P2 <gen>)


Unit - Order AAAFradz to Move To (Center of F2 <gen>)


Camera - Apply Magic Heart 1 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 2 <gen> for Player 1 (Red) over 4.00 seconds


Wait 4.00 seconds


Unit - Make AAAFradz face Artifact_Searcher over 0.25 seconds


Unit - Make AAAPhodom face Artifact_Searcher over 0.15 seconds


Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 6.00 seconds


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Hmm, my hypothesis .... Modify duration: Set to 6.00 seconds and Wait


Camera - Apply Magic Heart P <gen> for Player 1 (Red) over 0.00 seconds


Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Well we are drag-. Modify duration: Set to 2.00 seconds and Wait


Camera - Apply Magic Heart 4x <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 4xx <gen> for Player 1 (Red) over 10.00 seconds


Animation - Reset Treasure Hunter (Male) 0118 <gen>'s body-part facing


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Of course I'm corre.... Modify duration: Set to 10.00 seconds and Wait


Camera - Apply Magic Heart F <gen> for Player 1 (Red) over 0.00 seconds


Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAFradz, offset by (0.00, 0.00, 90.00)


Animation - Lock AAAFradz's Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display Let's get out of he.... Modify duration: Set to 4.00 seconds and Wait


Camera - Apply Magic Heart P <gen> for Player 1 (Red) over 0.00 seconds


Animation - Reset AAAFradz's body-part facing


Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Quiet Fradz, why ca.... Modify duration: Set to 4.00 seconds and Don't wait


Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)


Animation - Lock Treasure Hunter (Male) 0118 <gen>'s Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)


Wait 2.00 seconds


Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)


Wait 2.00 seconds


Animation - Reset AAAPhodom's body-part facing


Camera - Apply Magic Heart 5 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 6 <gen> for Player 1 (Red) over 18.00 seconds


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Well I was excavati.... Modify duration: Set to 18.00 seconds and Wait


Camera - Apply Magic Heart 7 <gen> for Player 1 (Red) over 0.00 seconds


Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display Boring! I need to t.... Modify duration: Set to 3.00 seconds and Wait


Unit - Order AAAFradz to Move To (Center of Region 074 Copy 2 Copy <gen>)


Wait 2.00 seconds


Camera - Apply Magic Heart 8 <gen> for Player 1 (Red) over 9.00 seconds


Unit - Make AAAPhodom face Treasure Hunter (Male) 0118 <gen> over 0.30 seconds


Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Fine, so the stones.... Modify duration: Set to 3.00 seconds and Don't wait


Trigger - Turn on Fradz Stand Work Anim <gen>


Wait 2.00 seconds


Unit - Make AAAFradz face (Center of F3 <gen>) over 0.10 seconds


Wait 1.00 seconds


Animation - Reset AAAPhodom's body-part facing


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Yes, I suspect the .... Modify duration: Set to 6.00 seconds and Wait


Camera - Apply Magic Heart 9 <gen> for Player 1 (Red) over 0.00 seconds


Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display [Psss…]. Modify duration: Set to 2.00 seconds and Wait


Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display Please continue. Do.... Modify duration: Set to 4.00 seconds and Wait


Animation - Reset AAAPhodom's body-part facing


Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 12.00 seconds


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Well like I said, I.... Modify duration: Set to 10.00 seconds and Wait


Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from No unit named <Empty String>: Play No sound and display [Psss…]. Modify duration: Set to 2.00 seconds and Wait


Camera - Apply Magic Heart 4 <gen> for Player 1 (Red) over 0.00 seconds


Camera - Apply Magic Heart 3 <gen> for Player 1 (Red) over 12.00 seconds


Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from Artifact_Searcher named Treasure_Hunter: Play No sound and display Do you mind?. Modify duration: Set to 2.00 seconds and Wait


Animation - Lock AAAPhodom's Head to face AAAFradz, offset by (0.00, 0.00, 90.00)


Trigger - Turn off Fradz Stand Work Anim <gen>


Animation - Reset AAAFradz's animation


Cinematic - Send transmission to (All players) from AAAFradz named Fradz: Play No sound and display No I don't. Ahh I n.... Modify duration: Set to 3.00 seconds and Wait


Unit - Make AAAFradz face Treasure Hunter (Male) 0118 <gen> over 0.30 seconds


Animation - Lock AAAPhodom's Head to face Treasure Hunter (Male) 0118 <gen>, offset by (0.00, 0.00, 90.00)


Animation - Lock AAAFradz's Head to face AAAPhodom, offset by (0.00, 0.00, 90.00)


Cinematic - Send transmission to (All players) from AAAPhodom named Phodom: Play No sound and display My apologies for hi.... Modify duration: Set to 5.00 seconds and Wait


Cinematic - Fade out over 2.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency


Wait 4.00 seconds


Animation - Reset AAAFradz's body-part facing


Animation - Reset AAAPhodom's body-part facing


Unit - Set AAAFradz movement speed to (Default movement speed of AAAFradz)


Unit - Set AAAPhodom movement speed to (Default movement speed of AAAPhodom)


Trigger - Run Magic Heart End <gen> (checking conditions)
