Campaign: The Last Sa'rin
Seeing as how Ikithe has been AWOL for a month with my terrain, I would like a new terrainer. Specifically one who feels they are good with interiors, as most of the exterior work has been completed for the demo. More info below!
The Last Sa'rin will be a single player, turn-based1 RPG. You play as Argan, who is the last Sa'rin. You will have party members join and leave as the story progresses to help you on your journey, giving it a true RPG feel, along with an epic storyline with hundreds of Quests and encounters that will leave you wanting to continue.
I personally believe that a small team is better than a large team.
The Sa'rin are an ancient order that was founded some thousand years ago or so. Nobody knows for sure the exact date of its founding.
The Order of the Sa'rin were basically a highly organized group of mercenaries. They would be hired by kingdoms to fight for them, or even to do more mundane tasks such as police the streets, or to settle small disputes. The Sa'rin would not kill another Sa'rin, no matter the circumstances.
The Sa'rin were basically Samurai who had honed their skills so well, that they were able to get in touch with the Soul of the Earth, allowing them to perform magical abilities, and thus enhancing their already fearsome power.
However, when the Neverending Rains started, a chain of events led the higher powers (That is, the Governmental Council) to believe that they had caused the Neverending Rains. Therefore, they unanimously voted that the Sa'rin should be eradicated. Within 5 years of this order being issued, each kingdom had (in its own manner) disposed of every last Sa'rin. Furthermore, the wielding and making of swords was outlawed, and any violation carried swift, powerful, and irrevocable punishments to the violator AND their family.
However, there remained one Sa'rin, who had managed to hide well enough that everyone presumed him dead. But he is far from it...
Argan (The Last Sa'rin) has made it his life's goal to find out the true cause of the Neverending Rains, because he does not believe that the Sa'rin had anything to do with it.
The focus of The Last Sa'rin is definitely on the storyline. The main storyline revolves mainly on Argan and his mission to find out what really caused the Neverending Rains. However, the other characters have their own background stories that can be fully explored as well.
The main storyline will consist of a multitude of quests that will allow you to explore this vast world. You will see places and people, laugh and cry, and really follow the characters throughout their adventures.
There will also be a plethora of side-quests. Some will ultimately tie back to the main storyline to enhance it even more. Some will reveal the background of the characters, areas, or even just a general history. Then there are completely unrelated side-quests that will help you level or just give you a feeling of goodwill. Or maybe not?
There will be Boss Encounters. They may range from Beast to Man, and everything in between. They may not be what you might think, and not necessarily "fought" in a traditional sense.
Okay, enough with the cheesy remarks.
I can do a little of just about everything (Except modelling, or anything JASS related), but I need some expertise and some specialties in order to get this going.Please note that the team for the Demo is complete. I really would like a terrainer good with interiors, as I am finding quickly I'm terrible! Anything further would be for after it is released, if necessary.
As for schedules, I would appreciate if there was a little flexibility. My work schedule is sporadic at best, although I never work fridays, and never fri/sat nights (US-EST). Also, I'm basically at my computer any time I'm not working, sleeping or sometimes eating. I'm on about every single day.
Well. Needless to say, don't steal my stuff (Ideas, terms, etc.). If it's used in my map, please don't use something for another project without my permission (ofc, imports and such which belong to respective owners are a separate matter). I'm not super anal about it, as long as you've talked to me about it first. So please, please ask.
Of course, credit is due where credit is earned. You will get full credit for your work. As you have seen above, I give full credit to Atticus for the hard work he's done for this. I will also release a full list of credits for the demo when it is released.
If you are interested in joining the team, please send me a PM. Please be prepared to display your skills.

Seeing as how Ikithe has been AWOL for a month with my terrain, I would like a new terrainer. Specifically one who feels they are good with interiors, as most of the exterior work has been completed for the demo. More info below!
Navigation
Well over a year and a half ago I came to these boards with nothing more than an idea and no real idea of how to go about it. One man stepped up to help me, but the work load was too much for two people to bear. ...Also, many setbacks combined with a high level of frustration on both sides mixed into a nasty concoction of abandonment. But...that's changed.
Back then, what we got done, was a bit of amazing terrain (thank you, Atticus! And if you're still around, contact me!), some comparatively-more-noobish terrain (moi), and some imported systems that...didn't quite work how we had intended. For the screenshots of the terrain that Atticus deftly created, please refer the this thread, which has since been closed I don't know when.
Back then, what we got done, was a bit of amazing terrain (thank you, Atticus! And if you're still around, contact me!), some comparatively-more-noobish terrain (moi), and some imported systems that...didn't quite work how we had intended. For the screenshots of the terrain that Atticus deftly created, please refer the this thread, which has since been closed I don't know when.
The Last Sa'rin will be a single player, turn-based1 RPG. You play as Argan, who is the last Sa'rin. You will have party members join and leave as the story progresses to help you on your journey, giving it a true RPG feel, along with an epic storyline with hundreds of Quests and encounters that will leave you wanting to continue.
Vizel | Project Leader/Units/Story |
Ikithe | AWOL |
Laserdude | Triggers/Spells/Effects |
Fjury | 2D Artist |
L2love | Terrain |
EMPTY | Cinematics |
I personally believe that a small team is better than a large team.
GAMEPLAY INFO:
The world of Assairot is where your adventure will take place. It's a world plagued by bizarre events. The world is quite huge, and this will be quite in-depth, so we will be using a WorldMap-SubMap system2.
Some other features included will be (Already implemented/Confirmed systems are underlined):
And much more.
The world of Assairot is where your adventure will take place. It's a world plagued by bizarre events. The world is quite huge, and this will be quite in-depth, so we will be using a WorldMap-SubMap system2.
Some other features included will be (Already implemented/Confirmed systems are underlined):
¤Arrow Key Movement |
¤A fixed third-player camera |
¤A Mount System |
¤Fullscreen Inventory* |
¤In-depth Magic/Spell system |
¤Random Battle System |
¤Turn-based battle system |
¤Unique Stat Enhancement System |
¤Karma System3 |
¤Day/Night Creep System4 |
¤Additions System5 |
The Sa'rin are an ancient order that was founded some thousand years ago or so. Nobody knows for sure the exact date of its founding.
The Order of the Sa'rin were basically a highly organized group of mercenaries. They would be hired by kingdoms to fight for them, or even to do more mundane tasks such as police the streets, or to settle small disputes. The Sa'rin would not kill another Sa'rin, no matter the circumstances.
The Sa'rin were basically Samurai who had honed their skills so well, that they were able to get in touch with the Soul of the Earth, allowing them to perform magical abilities, and thus enhancing their already fearsome power.
However, when the Neverending Rains started, a chain of events led the higher powers (That is, the Governmental Council) to believe that they had caused the Neverending Rains. Therefore, they unanimously voted that the Sa'rin should be eradicated. Within 5 years of this order being issued, each kingdom had (in its own manner) disposed of every last Sa'rin. Furthermore, the wielding and making of swords was outlawed, and any violation carried swift, powerful, and irrevocable punishments to the violator AND their family.
However, there remained one Sa'rin, who had managed to hide well enough that everyone presumed him dead. But he is far from it...
Argan (The Last Sa'rin) has made it his life's goal to find out the true cause of the Neverending Rains, because he does not believe that the Sa'rin had anything to do with it.
The focus of The Last Sa'rin is definitely on the storyline. The main storyline revolves mainly on Argan and his mission to find out what really caused the Neverending Rains. However, the other characters have their own background stories that can be fully explored as well.
The main storyline will consist of a multitude of quests that will allow you to explore this vast world. You will see places and people, laugh and cry, and really follow the characters throughout their adventures.
There will also be a plethora of side-quests. Some will ultimately tie back to the main storyline to enhance it even more. Some will reveal the background of the characters, areas, or even just a general history. Then there are completely unrelated side-quests that will help you level or just give you a feeling of goodwill. Or maybe not?
There will be Boss Encounters. They may range from Beast to Man, and everything in between. They may not be what you might think, and not necessarily "fought" in a traditional sense.
Might be YOU!
Okay, enough with the cheesy remarks.
I can do a little of just about everything (Except modelling, or anything JASS related), but I need some expertise and some specialties in order to get this going.
1 | Terrainer(s)6 |
1 | Triggerer(s)7 |
1 | Cinematic Maker8 |
As for schedules, I would appreciate if there was a little flexibility. My work schedule is sporadic at best, although I never work fridays, and never fri/sat nights (US-EST). Also, I'm basically at my computer any time I'm not working, sleeping or sometimes eating. I'm on about every single day.
Well. Needless to say, don't steal my stuff (Ideas, terms, etc.). If it's used in my map, please don't use something for another project without my permission (ofc, imports and such which belong to respective owners are a separate matter). I'm not super anal about it, as long as you've talked to me about it first. So please, please ask.
Of course, credit is due where credit is earned. You will get full credit for your work. As you have seen above, I give full credit to Atticus for the hard work he's done for this. I will also release a full list of credits for the demo when it is released.
If you are interested in joining the team, please send me a PM. Please be prepared to display your skills.
DEMO Features
¤Arrow Key Movement
¤A fixed third-player camera
¤Karma System
¤Random Battle System
¤Turn-based battle system
¤Unique Stat Enhancement System
¤Additions System
DEMO Progress
Terrain |||||||||| (90%)
Triggers|||||||||| (80%)
Systems|||||||||| (86%)
Units/Items|||||||||| (20%)
Gameplay
Mechanics|||||||||| (30%)
Overall|||||||||| (61%)
1 - turn-based means that during battles, players and enemies will "take turns" on attacking, much like the old RPG's like the original Final Fantasy.
2 - That being said, the World Map is itself broken up into segments. At this point, it is to be many (Currently undetermined) separate 256x256 (Cause larger ones had certain issues) maps. Certain places like major cities, or thick forests, might be Submaps to enhance the quality of the areas, and to thicken gameplay, and make it more in-depth.
3 - Karma System is a system that will change how the world sees you (The player) depending on the choices you make. Some choices (Not all) that you make have a chance of increasing your Karma. Your Karma Rating will change some cinematics, or give you extra bits in them, or perhaps even change rewards. The most notable is that depending on your karma level, you will see a different ending cinematic after finishing the game!!
4 - The Day/Night Creep System basically means that the time of day (Daytime, Nighttime) depends on the types of monsters you will encounter in many places. Some places, like caves, may not have this because there's obviously no difference!
5 - Additions System. This is (I think) a unique system that's being made for us. If you ever played Legend of Dragoon, it's the "Attack Chain" system where when you hit a button at the right time, you increase the chain up to your current maximum. Damage of course will scale accordingly. It's the most exciting system (IMO) to be included because it brings a whole new level of skill to gameplay. I hope you anticipate it even half as much as I do!
6 - We have L2love already terraining stuff that won't be included in the demo, his progress is great!
7 - Another Triggerer would be great. Laserdude can only do so much at a time.
8 - I would also like to have someone who is very good with Cinematics, if possible. I'm good enough to make some average quality cinematics, but I would like someone with above-average, or pro skills who could (at the very least) teach me, and help out with the finer details of the cinematics that I'm not quite skilled enough to pull off.
*I have one implemented, but it isn't 2.4+ compatible.
2 - That being said, the World Map is itself broken up into segments. At this point, it is to be many (Currently undetermined) separate 256x256 (Cause larger ones had certain issues) maps. Certain places like major cities, or thick forests, might be Submaps to enhance the quality of the areas, and to thicken gameplay, and make it more in-depth.
3 - Karma System is a system that will change how the world sees you (The player) depending on the choices you make. Some choices (Not all) that you make have a chance of increasing your Karma. Your Karma Rating will change some cinematics, or give you extra bits in them, or perhaps even change rewards. The most notable is that depending on your karma level, you will see a different ending cinematic after finishing the game!!
4 - The Day/Night Creep System basically means that the time of day (Daytime, Nighttime) depends on the types of monsters you will encounter in many places. Some places, like caves, may not have this because there's obviously no difference!
5 - Additions System. This is (I think) a unique system that's being made for us. If you ever played Legend of Dragoon, it's the "Attack Chain" system where when you hit a button at the right time, you increase the chain up to your current maximum. Damage of course will scale accordingly. It's the most exciting system (IMO) to be included because it brings a whole new level of skill to gameplay. I hope you anticipate it even half as much as I do!
6 - We have L2love already terraining stuff that won't be included in the demo, his progress is great!
7 - Another Triggerer would be great. Laserdude can only do so much at a time.
8 - I would also like to have someone who is very good with Cinematics, if possible. I'm good enough to make some average quality cinematics, but I would like someone with above-average, or pro skills who could (at the very least) teach me, and help out with the finer details of the cinematics that I'm not quite skilled enough to pull off.
*I have one implemented, but it isn't 2.4+ compatible.
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