Ok, this map has potential. I like the layout, but it is really small for a 4v4 map, so for example militia rushes could be very strong. Depending on who you ask, this could either be an upside or a downside. Creeps and items are also ok. The map also looks quite nice visually.
From a technical perspective, the map still has a few bugs and some other suboptimal stuff that could easily fixed and would improve the map:
1. Expansions should have at least one non-blue creep (or at least one lvl 7+ creep).
2. Pathing: Always check it with "P" and "CTRL+D" to hide doodads. Paths (and in fact any gaps between trees) through forests like this should not exist:
3. Consider using the "smooth" tool to prevent unnatural sharp water edges like this:
4. Try not to put too many doodads next to trees. This could make treants become stuck.
5. There is no ingame description.
Given that a large map is a lot of work, I know polishing it is a lot of work. But really, all of these issues could be fixed easily in a few minutes, except for the gaps between trees. Still, given that only 1 and 2 are really bugs for gameplay (and they are not that uncommon), and since I also made you wait a whiel for the review: Map
approved.