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During gameplay, wc3 illuminates the map with two models: a unit light model and a terrain light model. Usually they effectively match eachother, but if you were to get your hands on two models for the job, you could easily use a darker model for units then terrain or vise versa. The function used to set the models is:
JASS:
call SetDayNightModels("terrain model path","unit model path")
I recommend finding a modeller to hook you up.
Second, can anyone think of a way to blur something?
Sort of, just use a bunch of transparent models. May not be the effect you want though, since that's not actually going to create a good true 'blur' effect unless you use a LOT of models.
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