- Joined
- Jun 11, 2017
- Messages
- 989
Another week passed - time for weekly Devpost!
Today we will take trip across Trade District (still WIP), general gameplay and speak about features in main storyline:
That's all for now, folks - this week wasn't very productive for me, but here we are.
Some screenshots I'll post here, but mainly will post in my "Call of the Swarm v1.5" album in HIVE media.
Thanks for reading and have a good day.
See ya next time, cya!
Today we will take trip across Trade District (still WIP), general gameplay and speak about features in main storyline:
- When I imaginated Trade District, I tried to represent feeling of city - it's busy life: here you see statues and fountains, here you see buildings, here you see silithid lairs etc;
- Even whole location is still WIP, I already think that it shouldn't be big - I checked it and whole District was explored for 8-9 minutes of gameplay. Currently I don't that it's an valuable information, but that data helps me to deepen it's "life" inside Trade District by creating special encounters afterwards, not by creating big open yet husk world;
- Trade District is the place where Xorrax began his adventure in Act 2: here he'll meet busy traders, hideous sects, worried silithid hivelords, explore depths one of deadliest bandit lairs or locked Az'Aqir Vault;
- You may ask - "what about gameplay in Act 2 overall?". Currently I think that it would change alot from previous Act 1, because I want to synthesize monster hunting with exploration, so Xorrax will mostly fight inside dungeons, but mainly will travel & explore Az'Aqir City, unlocking new features, items, quests, spells and so-on;
- In general, I want to re-use my experience from "Pearl of Azshara" project and build main Act 2 maps over it, but with remaining of carapace from Act 1 - if you want to fight, you will; if you want to explore, you will be able to explore!
- You may ask - "Exploring for first time would be interesting, but then it become boring!" - Well, don't worry! I'll add enough rewarding features from exploring, such as automatic completing of some quests, quick teleportation across main city maps & more;
- What about Main Story, huh? Well, here comes one of features from Act 2: storyline will differ from each Xorrax class. I already know what you will complain - "So I should replay whole Act 2 at least 5 times?" - No, you won't!
- Main plot will be same for each Xorrax class, but methods you'll choose will differ;
- For example I will took "Black Hand" organisation - underground clan, which wants to install Twin Emperors as legitimate monarchs of Kingdom of Az'Aqir. You wouldn't see them in most time, even if you would try to reach them. But main storyline for Rogue will be directly connected to "Black Hands" and you'll found yourself as member of that organisation, otherwise "Black Hand" will complete their covert ops without Xorrax.
- But don't think that only Rogue will see such cool content - it relates to ALL Xorrax classes, so each dungeon in Act 2 & 2.5 will have their class-related bosses, reachable only by specific Xorrax.
That's all for now, folks - this week wasn't very productive for me, but here we are.
Some screenshots I'll post here, but mainly will post in my "Call of the Swarm v1.5" album in HIVE media.
Thanks for reading and have a good day.
See ya next time, cya!