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Burrow skeleton warrior

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Level 1
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May 11, 2016
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Hi!
I'm experimenting with units with different abilities and would like to do the following:
I would like to make the skeleton able to hide under ground like the crypt fiend. I thought the burrow ability would be the best for it. I don't the unit to be able to do anything when burrowed asside from unburrowing. I have done the following basic things so far:
-Created a new unit which have the burrow skeleton abbility. This unit is just a normal skeleton.
- Created a burrowed version of the unit based on the burrowed version of the crypt fiend with a few modifications.
- Created the custom abbility based on the burrow abbility

Right now, if I click the burrow button the skeleton dies instead of going under ground without animation. This is my current issue.
In the modified burrow ability I have changed:
Data - Normal form unit from crypt fiend to skeleton warrior
In the burrowed warrior I only changed the icon of the unit.
Can you give me some advise what might cause it? How should I make this happen?
Thank you in advance!


When the abbility is de-activated I would like the unit to use it's birth animation (when it crawls out of the ground) and when activated it paly that animation reversed. I found a thread about reversed animation and I'm reading into it as much as I can.
 
Level 11
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Aug 24, 2012
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Do both skeletons have the burrow/unburrow ability?

No need to trigger this, morph abilities can be used by any unit as long as data fields are correct and both units have the same ability.

Is the skeleton warrior a summoned unit? This might also be an issue.

If Burrow does not work then you can use a different morph ability (Bear Form) and give the burrow skeleton unit permanent invisibility and increased health regeneration.
 
Level 6
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Feb 5, 2012
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Do both skeletons have the burrow/unburrow ability?

No need to trigger this, morph abilities can be used by any unit as long as data fields are correct and both units have the same ability.

Is the skeleton warrior a summoned unit? This might also be an issue.

If Burrow does not work then you can use a different morph ability (Bear Form) and give the burrow skeleton unit permanent invisibility and increased health regeneration.

He wants the skeleton to go underground. If you look at Model Editor the Crypt Fiend has that morph animation. So it needs to be triggered if he wants to make the skeleton to dig underground.
 
Level 1
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May 11, 2016
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Wow, Thanks for the many replies!

The animation is secondary right now, I'm trying to make my skeleton not fall apart when the burrow is triggered.

Is the skeleton warrior a summoned unit? This might also be an issue.
No it's not a summoned unit, but will double check it to make sure.

Do both skeletons have the burrow/unburrow ability?
Yes they do.

I read some post just a few days ago where the morph would not work if the unit's model didn't have the required animations.
Ok. I'll have to "make" an animation for it I guess. Thanks! What editor do you guys recommend for the model/animation? And should it work, if I could copy the skeleton's birth animation and rename it or it should be a completely different animation?

Switching to morph is not a bad idea either. But first I'll try it with triggers and stuff.
 
Level 11
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The footmen in my campaign have no morph animation and yet they can morph between 3 forms without problem. The animation is not the issue - maybe you can post the map and let people have a look? Or you could post screenshots of the object editor fields for the ability and units? The issue is most likely connected to the flags of the burrow spell. Also try giving your skeletons invisibility from a separate ability to see if that's a problem.

If you want the skeletons to 'look' like going underground you would indeed need to create a different animation (it is probably possible to copy paste the birth animation and play it backwards), but there is no need for triggers anyway - morph abilities trigger morph animations if they exist.
 

Ardenian

A

Ardenian

I tested it and it works fine using the skeleton 'uske' and the Burrow ability of the crypt fiend, 'Abur'.
My skeleton does not die.
However, it behaves strangely. I recommend to not use the Burrow ability and instead create a Morph ability for the skeleton, simulating burrow and trigger the rest.

As for doing the modelling yourself,
I would recommend Magos for general creation, like sequence creation.
As for animating you might want to check out Mdlvis.
 
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