I'm building a map based off of the old Dungeon Keeper games.
I'm not bad with triggering, but I'm having a really tough time figuring out an easy-ish way to work part of the map.
I've got an underground area with Imps that can dig (attack) through rock (destructibles). Another ability of the Imps is to pave a dug out area, bringing it under your control.
Right now the paving tiles are buildings that have no model and no pathing texture, just pavement, and each tile is upgradeable to different room types.
Firstly, I want the player to only be able to pave (build) next to areas that have already been paved, sorta like the roads in old Warcraft.
Secondly, since paving is a lot of micromanagement, I'd like it if you could start an Imp on paving, and have him continue on his merry way, down corridors, through rooms, and around corners. I'm trying to figure out how to get him to check all four directions for empty spots to pave on his own, but I'm having trouble.
Any help?
I'm not bad with triggering, but I'm having a really tough time figuring out an easy-ish way to work part of the map.
I've got an underground area with Imps that can dig (attack) through rock (destructibles). Another ability of the Imps is to pave a dug out area, bringing it under your control.
Right now the paving tiles are buildings that have no model and no pathing texture, just pavement, and each tile is upgradeable to different room types.
Firstly, I want the player to only be able to pave (build) next to areas that have already been paved, sorta like the roads in old Warcraft.
Secondly, since paving is a lot of micromanagement, I'd like it if you could start an Imp on paving, and have him continue on his merry way, down corridors, through rooms, and around corners. I'm trying to figure out how to get him to check all four directions for empty spots to pave on his own, but I'm having trouble.
Any help?