- Joined
- Aug 29, 2007
- Messages
- 44
Well, i have created a working AI and im quite pleased with it, but i feel it could be much more efficient after ive played it a few times, for example.
If i kill its Hero, it will stop producing troops whilst the hero is being revived, id like it to carry on with everything else and just revive the hero.
Its the same with units, if its at Tier 3 and is making knights, and i kill some footmen, it will replace the footmen, is there an easy way of changing this?
Ive heard you can do some triggers to check if it has a castle and then cancel the trained footman and make it train a knight.

If i kill its Hero, it will stop producing troops whilst the hero is being revived, id like it to carry on with everything else and just revive the hero.
Its the same with units, if its at Tier 3 and is making knights, and i kill some footmen, it will replace the footmen, is there an easy way of changing this?
Ive heard you can do some triggers to check if it has a castle and then cancel the trained footman and make it train a knight.
