- Joined
- Aug 3, 2005
- Messages
- 70
Hello!
I'm working on a map that is basically a "Preschool-Like" map. It requires a system where a producer building (such as a Barracks) will automatically train units (Such as Footmen) without the player needing to click the button to train the Footman manually.
However, anyone who has ever played a Preschool map, knows that it can sometimes be a pain to click "cancel" 8 times rapidly to upgrade a building. My goal is to set up so that when you finish constructing a Barracks, the Barracks immediately begins training 2 Footmen in the queue.
As for the Auto-Train, I was wondering if it was possible to have the structure ordered to train an additional unit as soon as the first Footman was finished training, and not on a set interval.
Example of my original Auto-Train Trigger:
What I have at the moment:
What I currently have is an unfinished trigger. I was wondering how I order the building to construct a Marine as soon as the first Marine finishes training. As a result, that would leave a never-ending loop of Marine production until canceled (once canceled, it is canceled until reactivated.)
If anyone could help me out on the Auto-Train portion of this, I'd be extremely grateful
I'm working on a map that is basically a "Preschool-Like" map. It requires a system where a producer building (such as a Barracks) will automatically train units (Such as Footmen) without the player needing to click the button to train the Footman manually.
However, anyone who has ever played a Preschool map, knows that it can sometimes be a pain to click "cancel" 8 times rapidly to upgrade a building. My goal is to set up so that when you finish constructing a Barracks, the Barracks immediately begins training 2 Footmen in the queue.
As for the Auto-Train, I was wondering if it was possible to have the structure ordered to train an additional unit as soon as the first Footman was finished training, and not on a set interval.
Example of my original Auto-Train Trigger:
What I have at the moment:
What I currently have is an unfinished trigger. I was wondering how I order the building to construct a Marine as soon as the first Marine finishes training. As a result, that would leave a never-ending loop of Marine production until canceled (once canceled, it is canceled until reactivated.)
If anyone could help me out on the Auto-Train portion of this, I'd be extremely grateful