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- Nov 1, 2006
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All of the known bugs or problems in need of fixing for Against the Darkness are found here. If you have discovered a bug, post it in a reply and it will be added to the list if it is indeed one.
- Income notification floating text shows through fog of war [Fixed in Version 2.1d]
- Vanish tool-tip wrongly says the hotkey is 'I', but it is actually 'V' [Fixed in Version 2.1d]
- 'Commands' topic in the Info(F9) menu icon shows as an invalid icon [Fixed in Version 2.1d]
- Income staying disabled after a Hero is respawned [WFixed in Version 2.1d]
- Heroes still able to be killed during the Doom cinematic [Fixed in Version 2.1d]
- Minimap pings from Hints still show to those who have disabled Hints. [Fixed in Version 2.1d]
- Nether Walker's 'decay' animation is the same as 'stand' animation. [Fixed in Version 2.1d]
- Death notification showing to a Player in the Death Knight win cinematic once their Hero is slew. [Fixed in Version 2.1e]
- Swift Shot not working [Fixed in Version 2.1e]
- Shared Vision in Doom for some reason not working anymore [Fixed in Version 2.2]
- Cinematics don't hide units anymore for some reason [Fixed in Version 2.4b]
- Death Knight notification of how many Hunters are left alive sometimes has a negative amount left [Fixed in Version 2.5]
- Mechanical Hologram hotkey is H, which is for Hold Position. [Fixed in Version 2.5]
- If the Host waits too long to choose the Game Mode, their choice dialog will bug for the rest of the game. [Fixed in Version 2.5]
- For whatever reason, sometimes the victory cinematic does not trigger. [Fix attempted in Version 2.5a, fixed later in 2.6]
- If a Player leaves in Death Match while their Hero is respawning, their status will not change to disconnected. [Fixed in Version 2.5c]
- The Architect cannot be chosen in Players Choose Heroes mode. [Fixed in Version 2.5c]
- Victory conditions not working properly. [Fixed in Version 2.6]
- Vote Kick amount of players needed not in-sync with how many players actually in game. [Fixed in Version 2.7f]
- When attempting to buy more than one elite item, the item IS taken away but you currently are NOT refunded the gold. [Fixed in Version 2.7g]
- Critical error occurs when Archichaos obelisks have nowhere to plant. [Fixed in Version 2.85]
- Death Knight replacement system fails to have Death Hunters treat the new Knight as an enemy. [Fixed in 2.85b]
- Hero count being off in Death Match mode [Fixed in 2.88b]
- Victory not triggering when Death Hunters win... this bug is back again. [Fixed in 2.89c]
- Weary Ghost not talking to the Death Knight. [Fixed in 2.89c]
- The status of Player 1 (Red) remains "n/a" in DM AR mode. [Fixed in 2.89c]
- In AR mode, Death Knight is still prompted to choose a Death Knight even though it will be randomly chosen no matter the knight that is selected. [Fixed in Version 2.94b]
- After cinematic plays when the Death Hunters destroy the Nether Portal, if the Death Knight leaves a second cinematic will run. [Fixed in 2.95]
- Drunken Rocket causes a desync to Player 11 whenever it is cast. [Fixed in Version 3.0.1c]
- Massive lag spikes when a Hero has Fyre-Storm's Flame Blade (FSFB) and Sacred Force Blade (SFB) and is taking damage from 15+ Nether Fiends during Doom. The problem is compounded by Spirit Link. The chance to energy pulse granted by the SFB is considered when a unit takes damage. Thus, fire damage on multiple units from the FSFB in combination with Spirit Link damaging multiple units at once causes this trigger to fire an extremely high amount of times per second. [Fixed in 3.0.2b]
- Death Knight will sometimes not appear in his victory cinematic due to Shadow Meld or Ghost Walk invisibility. [Fixed in 3.0.2c]
- AI Death Knight will occasionally get stuck during scripted movement. [Fixed in 3.0.2c]
- AI Death Knight essentially stops when no creeps are left on the map and no enemy Heroes are in range. [Fixed in 3.1.0]
- AI Death Knight will sometimes attempt to target the Neutral Passive NPC Heroes. [Fixed in 3.1.1]
- Aura of Regeneration icon is missing (green). [Fixed in 3.1.0]
- Carrion Lord's quest text is outdated, should be updated to reflect recent changes. [Fixed in 3.1.0]
- Village Porter collision size allows him to run through trees. [Fixed in 3.1.2]
- Village Porter collision size allows him to run into deep water and out of bounds, causing him to die. Fun stuff. [Fixed in 3.1.2]
- Frozen Blast can be cast with no cooldown or mana cost when stopped during spell channeling. [Fixed in 3.1.2]
- Nature's Protection buff does not appear over tree and True Sight is not granted. [Fixed in 3.1.2]
- Swift Shot triggers damage when Iced Arrow is cast. [Fixed in 3.1.2]
Reported Date | Bug Type | Description | Status | Status Date |
03/26/2016 | Ability | Cancelling channel on Feast causes indefinite stun | Fix Released | 08/28/2016 |
05/16/2016 | UI | Cloak of Shadows Shadowmeld ability icon pushes other ability icons out of tree. | No fix available | 05/16/2016 |
05/16/2016 | Cinematic | Death Knight absent from victory cinematic if Nether Portal is destroyed. | Fix Released | 08/28/2016 |
05/16/2016 | Cinematic | Orc Death Knight faces wrong direction in Death Knight victory cinematic. | Fix Released | 08/28/2016 |
05/19/2016 | Item | Elite item refund permanently leaves attribute boosts from removed item. | Fix Released | 08/28/2016 |
09/26/2016 | Quest | In the Carrion Lord's Lost Beetles, the second beetle does not return to the Crypt when located. | Fixed, Pending Release | 06/11/2017 |
02/16/2017 | Quest | Death Knight can repeat Game Keeper's Challenge multiple times. | Researching | 06/11/2017 |
06/07/2019 | Desync | Game randomly desyncs post Patch 1.31 | Researching | 06/07/2019 |
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