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Could you provide a few more details? What bugs are you trying to fix? Its kinda hard to help with such a vague request.
Edit: I took a look at the map and off the top of my head here are some things that look like there broken
Triggers: Your one trigger was this
mana generated by bloodforge
Events
Timer - Every 3.0 seconds of Game Time
Local Variables
Conditions
(Armory count for player 1, counting Complete) == 1
Actions
Player - Modify player (Triggering player) Minerals: Add 1
First you use Player 1 in your conditions and Triggering player in your actions which does not make sense. Especially considering there is no triggering player in a timer event. Therefor I doubt this trigger functions properly I would tell you how to fix it but I am not quite sure how its supposed to work (are you only supposed to be able to have 1 armory or can you have multiple?)
I did not see anything obviously wrong in data but I did not look through everything.
Anyway if you have more bugs you really need to tell us what they are.
i fixed one of them myself. the other still remains though. the issue that remains is that only supplies show up on the interface. i provided a link to the map so you better check the map.
Your custom race (crypt) is fine your problem is that player 1 (the test player) is set to neutral. Go to player properties and change him form neutral to crypt and his resources should display properly. And I assume you have fixed the trigger because if you have not than its clearly broken.
Hope that helps.
there is still an issue with the script. the script runs twice for some reason. i tried to add a stop trigger but that didnt solve the problem. i uploaded the latest version of the map here.
tank-commander fixed it for me. there is still issues though. when units transform into other units(through the larva ability) their models remain until the transformation is complete. they also doesnt show progress.
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