• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

bug fix topic

Status
Not open for further replies.
Level 6
Joined
Jan 31, 2009
Messages
166
Could you provide a few more details? What bugs are you trying to fix? Its kinda hard to help with such a vague request.

Edit: I took a look at the map and off the top of my head here are some things that look like there broken

Triggers: Your one trigger was this

  • mana generated by bloodforge
    • Events
      • Timer - Every 3.0 seconds of Game Time
    • Local Variables
    • Conditions
      • (Armory count for player 1, counting Complete) == 1
    • Actions
      • Player - Modify player (Triggering player) Minerals: Add 1
First you use Player 1 in your conditions and Triggering player in your actions which does not make sense. Especially considering there is no triggering player in a timer event. Therefor I doubt this trigger functions properly I would tell you how to fix it but I am not quite sure how its supposed to work (are you only supposed to be able to have 1 armory or can you have multiple?)

I did not see anything obviously wrong in data but I did not look through everything.

Anyway if you have more bugs you really need to tell us what they are.
 
Last edited:
Level 6
Joined
Jan 31, 2009
Messages
166
Your custom race (crypt) is fine your problem is that player 1 (the test player) is set to neutral. Go to player properties and change him form neutral to crypt and his resources should display properly. And I assume you have fixed the trigger because if you have not than its clearly broken.
Hope that helps.
 
Status
Not open for further replies.
Top