- Joined
- Nov 10, 2008
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Buffs: All about buffs
by x-omg-x
Difficulty:
[2/10] Easy
Hi everybody!
Im x-omg-x, maybe you know me, maybe not.
Anyways, i will go try to stay to the topic.
Today, im going to show what buffs does and how to use them.
Below, you can see all the lines in the object editor: buffs and what they do.
Hope you understand, and that its useful. If you have any questions just say me.
~x-omg-x
Step 1
Art - Effect: Not used by many abillities, but it can show a special effect when using a spell.
Art - Effect attachment point: This is where the effect above is placed on a casting/targeted unit.
Art - Icon: The icon for the buff. Will be shown in the status border on a unit, if it has the buff. None, will make the buff invisible.
Art - Lightning: Not used by many abillities, but spells like chain lightning uses the field to create the lightnings.
Art - Missile arc: The size of the chosen effect below.
Art - Missile art: the fireball spell eg. uses this field for the fireball. Its the effect flying from the caster to a target.
Art - Missile homing enabled: When enabled, it makes the missile come back to the caster after it hitted its target.
Art - Missile speed: The speed of the missile, fired from a spell eg. fireball or hurl stone.
Art - Required spell detail: When high/medium, the special effects wont be shown for users that have their spell detail to low.
Art - Special: The special effect showing up, but only on some spells.
Art - Special attachment point: This is where the effect above is placed on a casting/targeted unit.
Art - Target: The special effect showing up on the target of the abillity. If the spell is no-targeted, it will show up at hitted units.
Art - Target attachment point: This is where the effect above is placed on the targeted unit.
Art - Attachments: The number of attachments used. If you only use 1, just set the field to 1.
Sound - Effect sound: The sound playing when the buff is worn by a unit.
Sound - Effect sound (looping): The sound playing when casting the buff.
Stats - Is an effect: When enabled, it turns the buff into an effect. Effects is used for special abillities such as starfall.
Stats - Race: The race of the buff. Doesnt matter, it only shows up in the world editor.
Text - Editor suffix: An attachment to the buff name, only shows up in the world editor.
Text - Name (editor only): The buffs' name. Also, only shows up in the world editor.
Text - Tooltip: The name of the buff shown ingame.
Text - Extended: This is the text about the tooltip. This text normally contains information about what the buff does.
Step 2
Now, you should know everything about how to make buffs. Now we are going to make our buff.I will make a buff for a passive divine shield abillity. You can do the step with a different buff, i just want to show you have to do this one.
First of all, i will create the buff, by pressing 'New custom buff/effect' and base it off of divine shield buff.
After i have created it, i change the icon to a fitting icon. In this case i will set it to Lightning Shield.
Then i will create the effect that comes around the hero when turning the shield on.
I set 'Art - Target' to the mana shield effect because it fits the spell better than the real divine shield effect.
Now i have to decide where on the hero the shield should appear. In this case 'origin' fits best. You can try out different attachment points, here are the full list of attachments:
* Overhead
* Head
* Chest
* Origin
* Hand
* Foot
* Weapon
* Sprite
* Medium
* Large
* Right Hand
* Left Hand
* Right Foot
* Left Foot
* Front Right Foot (Animals)
* Front Left Foot (Animals)
* Back Right Foot (Animals)
* Back Left Foot (Animals)
* First Sprite (Buildings)
* Second Sprite (Buildings)
* Third Sprite (Buildings)
* Fourth Sprite (Buildings)
* Fifth Sprite (Buildings)
* Sixth Sprite (Buildings)
* Rallypoint Sprite (Buildings)
* First Medium (Buildings)
* Second Medium (Buildings)
* Third Medium (Buildings)
* Fourth Medium (Buildings)
* Fifth Medium (Buildings)
* Sixth Medium (Buildings)
* Rallypoint Medium (Buildings)
* First Large (Buildings)
* Second Large (Buildings)
* Third Large (Buildings)
* Fourth Large (Buildings)
* Fifth Large (Buildings)
* Sixth Large (Buildings)
Thanks to PurgeandFire111 for the list.
Notice, that not all units uses all the attachments above.
Okay, now we have decided the effect, and its time for the sounds.
I wont use any sounds for my buff, because the spell allready use a sound.
Thats why sounds on buffs isnt used that much, but you are free to add a sound.
Now to the race. My hero is a human, my spell is a human spell and then my buff also is human.
It doesnt really matter, what you set it to, it wont affact anything ingame.
Now, the name of my buff. I will set 'Text - Name (Editor Only)' to Passive Divine Shield.
The tooltip will be set to Passive Divine Shield too, and the extended tooltip wont be changed, because my divine shield did the same as the original divine shield. You can write something short about what the unit's buff does. In my case its set to:
This unit is under the effect of Divine Shield; it is invulnerable for a short amount of time.
Now we have done our buff and its ready to be added to the spell. Go to your spell and set 'Stats - Buffs' to your buff.
You have succefully done a buff and its ready to be shown to the public.
If you arent 100% satisfied with your buff, try to edit some of the effects or attachment points until your result is fine.
If you have any questions about the tutorial just send me a private message
I hope this information helped you and that you enjoyed it
Have fun with your new and customized buff
~x-omg-x
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