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Bridges

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Level 9
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Oct 17, 2007
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are there anyway of allowing units to pass under a bridge? (the bridge would still have to be functional for units to pass over it.)
 
Basically the pathing of a bridge goes like this

BridgeRofl.jpg


The blue is where the unit would be able to walk, and the pink is unpathable by ground units. So if you wanted a unit to walk under it, Coolty44's suggestion would probably be best.
 
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I'm pretty sure Coolty44's option is the only 'sensible' way, it's like invisible platforms, if you place one high up for a model to stand on, a unit cannot exist underneath it. I don't think wc3 supports multiple height layers/on top of one another.

I suppose you could make it 'look' like they are walking under it, via height/collision triggers when they enter/leave regions along either side of the bridge (adjacent to the non-pathable pink bits).
 
If you don't want to use bridge for crossing, then you can make it that units go under it. Make torch and change it's model to bridge.

I believe there is a sound that you'll have to change if you do this, so mushrooms works even better. :D

Another way you could do it is with a set of invisible platforms that is destroyed when a unit enters what would be the pink area, and is recreated when a unit would enter the blue area. Of course the bridge wouldnt have pathing so essentially the pink and blue areas wouldnt exist. Just for the sake of basic explaination.
 
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