1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Melee Mapping contest #3 - Poll is up! Vote for the best 4v4 melee maps!
    Dismiss Notice
  3. The 30th edition of the Modeling Contest is finally up! The Portable Buildings need your attention, so come along and have a blast!
    Dismiss Notice
  4. We have a new contest going on right now! Join the 11th Music Contest! You are to make a Cinematic modern sound-track for this contest, so come and compete with other people for fun.
    Dismiss Notice

Breaker

Submitted by Gyrosphinx
This bundle is marked as pending. It has not been reviewed by a staff member yet.
A simple edit I made, probably belong in the substandard-section, but might be useful.

The wrap near the shoulders is a bit of a mess, the bandit torso is just... awful.

Anyway, use as you see fit.

Update 1: Altered the hammer a bit, making the head larger, and the tip "sharper". What do you guys think?
Contents

Breaker (Model)

Breaker_portrait (Model)

  1. MogulKahn

    MogulKahn

    Joined:
    Sep 24, 2009
    Messages:
    1,302
    Resources:
    0
    Resources:
    0
    Hammer needs to be a bit more cartoonish, so it fits Warcraft style.
     
  2. infrenus

    infrenus

    Joined:
    May 6, 2007
    Messages:
    608
    Resources:
    12
    Models:
    11
    Skins:
    1
    Resources:
    12
    I like that one, its simple as you said but looks like some sort of mercenary that is between the bandit model and the Footman. As mentioned above, I'd maybe resize the hammer a bit to make it more noticeable ingame while being moved around. Also I suggest using one of Usimajas optimized models for it; with them you can make it only use one model as the portrait is build in.
     
  3. HerrDave

    HerrDave

    Joined:
    Dec 23, 2013
    Messages:
    809
    Resources:
    110
    Models:
    82
    Icons:
    20
    Skins:
    8
    Resources:
    110
    I like it :)

    Looks like a heavy bandit or a low-tier paladin, good job man!
     
  4. pleasancer benediction

    pleasancer benediction

    Joined:
    Nov 19, 2017
    Messages:
    156
    Resources:
    0
    Resources:
    0
    Great work. Suggestion: a bigger hammer would be nice. It looked like the hammer that you use for hammering a nail.
     
  5. Gyrosphinx

    Gyrosphinx

    Joined:
    Apr 30, 2007
    Messages:
    1,715
    Resources:
    1
    Models:
    1
    Resources:
    1
    I wanted the unit to use a more realistic type of warhammer, so that is why it looks the way it looks. The smaller head helps puncturing armor.
     
  6. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,155
    Resources:
    1
    Models:
    1
    Resources:
    1
    Wow, really nice
     
  7. Makoodzaka

    Makoodzaka

    Joined:
    May 9, 2009
    Messages:
    590
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The head just adds the weight and is used for knocking people silly. It doesn't actually puncture armor. The spiky bit at the end is what puncture armor with the help of the weight on the opposite end (works a bit like a battle axe).
     
  8. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,132
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    It's a very neat alternative human infantry model for those in the market for a rougher aesthetic. I agree with everyone saying the hammer is too realistic for Warcraft 3. I get that you were aiming for a realistic aesthetic, but Warcraft 3 doesn't abide by those rules, and the result is a horrid clash of styles that leaves everyone unsatisfied. I recommend bumping it up to the cartoonish standards of the game. The only other change I would suggest trying out is maybe playing around with the type of helmet he wears (there are a lot of interesting medieval helmets out there, and very few of them are represented in Warcraft 3 - a bucket style helmet, or a half-helm, could look cool). Good work!
     
  9. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,580
    Resources:
    1
    Models:
    1
    Resources:
    1
    A neat infantry alternative to the Footman or the Bandits! I'm with Deolrin on this, largely.
     
  10. Deolrin

    Deolrin

    Joined:
    Apr 18, 2008
    Messages:
    7,132
    Resources:
    57
    Models:
    48
    Icons:
    6
    Packs:
    2
    Tutorials:
    1
    Resources:
    57
    The changes are quite nice. I think it already looks much better, the one thing you could further improve is make the handle very slightly thicker. But all in all it looks solid now. :thumbs_up:
     
  11. Fingolfin

    Fingolfin

    Joined:
    Jan 11, 2009
    Messages:
    3,134
    Resources:
    152
    Models:
    142
    Icons:
    1
    Packs:
    4
    Skins:
    2
    Maps:
    1
    Spells:
    1
    Tutorials:
    1
    Resources:
    152
    The fact that the hammer is too dark also makes it blend in too much with the background.
     
  12. The Grey

    The Grey

    Joined:
    Aug 8, 2018
    Messages:
    30
    Resources:
    0
    Resources:
    0
    This model is epicc dude i love it very usefull for evrysingle map
    I would love to see a spell casting animation would make it even better
    8.5\10