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Breaker

Submitted by Gyrosphinx
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
A simple edit I made, probably belong in the substandard-section, but might be useful.

The wrap near the shoulders is a bit of a mess, the bandit torso is just... awful.

Anyway, use as you see fit.

Update 1: Altered the hammer a bit, making the head larger, and the tip "sharper". What do you guys think?
Contents

Breaker (Model)

Breaker_portrait (Model)

Reviews
General Frank
A neat model edit. A bit too simple, but still useful
  1. MogulKahn

    MogulKahn

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    Hammer needs to be a bit more cartoonish, so it fits Warcraft style.
     
  2. infrenus

    infrenus

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    I like that one, its simple as you said but looks like some sort of mercenary that is between the bandit model and the Footman. As mentioned above, I'd maybe resize the hammer a bit to make it more noticeable ingame while being moved around. Also I suggest using one of Usimajas optimized models for it; with them you can make it only use one model as the portrait is build in.
     
  3. HerrDave

    HerrDave

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    I like it :)

    Looks like a heavy bandit or a low-tier paladin, good job man!
     
  4. pleasancer benediction

    pleasancer benediction

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    Great work. Suggestion: a bigger hammer would be nice. It looked like the hammer that you use for hammering a nail.
     
  5. Gyrosphinx

    Gyrosphinx

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    I wanted the unit to use a more realistic type of warhammer, so that is why it looks the way it looks. The smaller head helps puncturing armor.
     
  6. Diegoit

    Diegoit

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    Wow, really nice
     
  7. Makoodzaka

    Makoodzaka

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    The head just adds the weight and is used for knocking people silly. It doesn't actually puncture armor. The spiky bit at the end is what puncture armor with the help of the weight on the opposite end (works a bit like a battle axe).
     
  8. Deolrin

    Deolrin

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    It's a very neat alternative human infantry model for those in the market for a rougher aesthetic. I agree with everyone saying the hammer is too realistic for Warcraft 3. I get that you were aiming for a realistic aesthetic, but Warcraft 3 doesn't abide by those rules, and the result is a horrid clash of styles that leaves everyone unsatisfied. I recommend bumping it up to the cartoonish standards of the game. The only other change I would suggest trying out is maybe playing around with the type of helmet he wears (there are a lot of interesting medieval helmets out there, and very few of them are represented in Warcraft 3 - a bucket style helmet, or a half-helm, could look cool). Good work!
     
  9. Kyrbi0

    Kyrbi0

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    A neat infantry alternative to the Footman or the Bandits! I'm with Deolrin on this, largely.
     
  10. Deolrin

    Deolrin

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    The changes are quite nice. I think it already looks much better, the one thing you could further improve is make the handle very slightly thicker. But all in all it looks solid now. :thumbs_up:
     
  11. Fingolfin

    Fingolfin

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    The fact that the hammer is too dark also makes it blend in too much with the background.
     
  12. The Grey

    The Grey

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    This model is epicc dude i love it very usefull for evrysingle map
    I would love to see a spell casting animation would make it even better
    8.5\10
     
  13. Sieben

    Sieben

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    This model is really nice :)
     
  14. emperor_d3st

    emperor_d3st

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  15. WhiteFang

    WhiteFang

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    I like models like these a lot.Simple,but is useful,looks good and fits the Wacraft style well.Very well done
     
  16. General Frank

    General Frank

    3D Modeling Moderator

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    A neat model edit.
    A bit too simple, but still useful