- Joined
- Mar 6, 2014
- Messages
- 203
Hello guys i just want to ask how to kill unit when he go inside the boundary?
But you can make a trigger that fires with event: Unit - A Aunit Leaves PlayableMapArea --> Kill TriggeringUnit
I believe you can check this without regions by checking the pathability. If it is not walkable and not flyable, kill the unit.
What unit can go outside the boundary?
Just go with the idea of create region and detects it, and kill, more easy;
Tresspasing
Events
Unit - A unit enters DeadRegion <gen>
Conditions
Actions
Unit - Kill (Triggering unit)