- Joined
- Apr 13, 2008
- Messages
- 1,608
Hi.
I have two problems:
1.) I don't want units to have a sight range over boundaries. I would prefer not to use sight blocker doodads, since I would easily need like 1000 of them.
2.) I don't want auras to take effect over boundaries, so if a unit with an aura is on one side of the boundary I don't want any unit on the other side of the boundary to recieve its aura.
I have checked the Gameplay Constants but couldn't find anything. Any help is appreciated.
I have two problems:
1.) I don't want units to have a sight range over boundaries. I would prefer not to use sight blocker doodads, since I would easily need like 1000 of them.
2.) I don't want auras to take effect over boundaries, so if a unit with an aura is on one side of the boundary I don't want any unit on the other side of the boundary to recieve its aura.
I have checked the Gameplay Constants but couldn't find anything. Any help is appreciated.