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Bound Radius Increase

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When this model is doodad that is placed somewhere in the map, camera comes closer to it and it just pops in. Pops to be visible, whole doodad, there is no smooth come in. I don't know how to explain this in words. You can't see its edges when it becomes visible through game camera, you dont see it at all, when camera is dragged closer and closer, model pops in and becomes visible. It happens when model is being ratated. So I'd like to avoid this popping-in matter by modifying Bound Radius, but I don't know how to.
 
No, sorry, it did not solve it. Here, I made screenshots, hope it helps.

i7kw.png


q49v.png
 
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