- Joined
- Jul 31, 2012
- Messages
- 2,217
okay, i'll try it now
library Transparency requires Table
globals
private constant real FPS = 0.100
endglobals
struct Transparency extends array
private unit target
private real temp
private integer trans
private thistype next
private thistype prev
private static integer count
private static timer period
private static HandleTable tab
static method GetUnitAlpha takes unit u returns integer
if tab.exists(u) then
return tab[u]
else
return 255
endif
endmethod
private static method cond takes nothing returns boolean
local unit u = GetTriggerUnit()
if tab.exists(u) then
call tab.flush(u)
endif
set u = null
return false
endmethod
private static method periodic takes nothing returns nothing
local thistype this = thistype(0).next
loop
exitwhen this == 0
set this.temp = this.temp - FPS
if this.temp <= 0 then
call SetUnitVertexColor(this.target, 255, 255, 255, GetUnitAlpha(this.target) + this.trans)
call this.destroy()
endif
set this = this.next
endloop
endmethod
static method add takes unit targ, real dur, integer transp returns nothing
local thistype this
local integer i = GetUnitAlpha(targ)
if thistype(0).prev == 0 then
set count = count + 1
set this = count
else
set this = thistype(0).prev
set thistype(0).prev = thistype(0).prev.prev
endif
if thistype(0).next == 0 then
call TimerStart(period, FPS, true, function thistype.periodic)
else
set thistype(0).next.prev = this
endif
set this.next = thistype(0).next
set thistype(0).next = this
set this.prev = thistype(0).prev
set this.target = targ
set this.temp = dur
set this.trans = transp
if transp > i then
debug call BJDebugMsg("You're giving a bad number !")
return
else
call SetUnitVertexColor(targ, 255, 255, 255, i-transp)
set tab[targ] = i-transp
endif
endmethod
private method destroy takes nothing returns nothing
if this.next != 0 then
set this.next.prev = this.prev
endif
set this.prev.next = this.next
set this.prev = thistype(0).prev
set thistype(0).prev = this
if thistype(0).next == 0 then
call PauseTimer(period)
endif
set this.target = null
endmethod
private static method onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(t, Condition(function thistype.cond))
set tab = HandleTable.create()
set count = 0
set period = CreateTimer()
set t = null
endmethod
endstruct
endlibrary
ah yes XD my bad, so what is the difference anywayOnly static member of struct exists.
private static timer period
private timer period
private static method periodic takes nothing returns nothing
local thistype this = thistype(0)
call BJDebugMsg("LOL")
loop
set this = this.next
exitwhen this == 0
set this.temp = this.temp -FPS
call BJDebugMsg(R2S(this.temp))
if this.temp-FPS <= 0 then
if this.type==1 then
call SetHeroStr(this.targ, GetHeroStr(this.targ, false)-this.amount, false)
elseif this.type==2 then
call SetHeroAgi(this.targ, GetHeroAgi(this.targ, false)-this.amount, false)
elseif this.type==3 then
call SetHeroInt(this.targ, GetHeroInt(this.targ, false)-this.amount, false)
debug else
debug call BJDebugMsg("You entered the wrong number for the stats thingy")
endif
call this.destroy()
endif
endloop
endmethod
library TimedStats
globals
private constant real FPS = 0.100
endglobals
//1 : Strength
//2 : Agility
//3 : Intelligence
struct TimedStats extends array
private unit targ
private real temp
private integer amount
private integer type
private thistype prev
private thistype next
private static timer period
private static integer count
private static method periodic takes nothing returns nothing
local thistype this = thistype(0).next
loop
exitwhen this == 0
set this.temp = this.temp - FPS
if this.temp <= 0 then
if this.type==1 then
call SetHeroStr(this.targ, GetHeroStr(this.targ, false)-this.amount, false)
elseif this.type==2 then
call SetHeroAgi(this.targ, GetHeroAgi(this.targ, false)-this.amount, false)
elseif this.type==3 then
call SetHeroInt(this.targ, GetHeroInt(this.targ, false)-this.amount, false)
debug else
debug call BJDebugMsg("You entered the wrong number for the stats thingy")
endif
call this.destroy()
endif
set this = this.next
endloop
endmethod
static method AddTimedStatBonus takes unit targ, integer amount, integer stats, real time returns nothing
local thistype this
if thistype(0).prev == 0 then
set count = count + 1
set this = count
else
set this = thistype(0).prev
set thistype(0).prev = thistype(0).prev.prev
endif
if thistype(0).next == 0 then
call TimerStart(period, FPS, true, function thistype.periodic)
else
set thistype(0).next.prev = this
endif
set this.next = thistype(0).next
set thistype(0).next = this
set this.prev = thistype(0)
set this.targ = targ
set this.amount = amount
set this.type = stats
set this.temp = time
if stats==1 then
call SetHeroStr(targ, GetHeroStr(targ, false)+amount, false)
elseif stats==2 then
call SetHeroAgi(targ, GetHeroAgi(targ, false)+amount, false)
elseif stats==3 then
call SetHeroInt(targ, GetHeroInt(targ, false)+amount, false)
debug else
debug call BJDebugMsg("You're giving wrong number for the stats thingy")
endif
endmethod
private method destroy takes nothing returns nothing
if this.next != 0 then
set this.next.prev = this.prev
endif
set this.prev.next = this.next
set this.prev = thistype(0).prev
set thistype(0).prev = this
if thistype(0).next == 0 then
call PauseTimer(period)
endif
set this.targ = null
endmethod
private static method onInit takes nothing returns nothing
set count = 0
set period = CreateTimer()
endmethod
endstruct
endlibrary
if thistype(0).prev == 0 then
set this = thistype(0).prev
set thistype(0).prev = thistype(0).prev.prev
else
set count = count + 1
set this = count
endif
delta=255/(time/FPS)transparency decreaser = total transparency difference/ time * FPS
library Transparency requires Table
globals
private constant real FPS = 0.062500
endglobals
struct Transparency extends array
private unit target
private real temp
private integer delta
private thistype next
private thistype prev
private static integer count
private static timer period
private static HandleTable tab
static method GetUnitAlpha takes unit u returns integer
if tab.exists(u) then
return tab[u]
else
return 255
endif
endmethod
private static method cond takes nothing returns boolean
local unit u = GetTriggerUnit()
if tab.exists(u) then
call tab.flush(u)
endif
set u = null
return false
endmethod
private static method periodic takes nothing returns nothing
local thistype this = thistype(0).next
local integer i
loop
exitwhen this == 0
set this.temp = this.temp - FPS
if this.temp <= 0 then
call SetUnitVertexColor(this.target, 255, 255, 255, 255)
call this.destroy()
else
set i = GetUnitAlpha(this.target)-this.delta
call SetUnitVertexColor(this.target, 255, 255, 255, i)
set tab[this.target] = i
endif
set this = this.next
endloop
endmethod
static method add takes unit targ, real dur returns nothing
local thistype this
local integer i
if thistype(0).prev == 0 then
set count = count + 1
set this = count
else
set this = thistype(0).prev
set thistype(0).prev = thistype(0).prev.prev
endif
if thistype(0).next == 0 then
call TimerStart(period, FPS, true, function thistype.periodic)
else
set thistype(0).next.prev = this
endif
set this.next = thistype(0).next
set thistype(0).next = this
set this.prev = thistype(0).prev
set this.target = targ
set this.temp = dur - FPS
set this.delta = R2I(255/dur/FPS)+1
set i = GetUnitAlpha(targ)-this.delta
call SetUnitVertexColor(targ, 255, 255, 255, i)
set tab[targ] = i
endmethod
private method destroy takes nothing returns nothing
if this.next != 0 then
set this.next.prev = this.prev
endif
set this.prev.next = this.next
set this.prev = thistype(0).prev
set thistype(0).prev = this
if thistype(0).next == 0 then
call PauseTimer(period)
endif
set this.target = null
endmethod
private static method onInit takes nothing returns nothing
local trigger t = CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH)
call TriggerAddCondition(t, Condition(function thistype.cond))
set tab = HandleTable.create()
set count = 0
set period = CreateTimer()
set t = null
endmethod
endstruct
endlibrary
call Transparency.add(target, duration)