- Joined
- Dec 16, 2017
- Messages
- 418
Hello guys, i would to trigger the bosses spells in this way.
Have only 4 default units spells(and give them to the bosses, 4 spells whole, but each boss spell does a different thing based on who casts it)
And for each boss when he casts one of the spells, it does some sort of effects.
Is it possible or it will bug the game if 2 bosses cast one spell in the same time, even if their unit is different?
Bosses are unique in the map, only 1 of each at a time. Also, i would plan to use the unit that is already placed (bosses are already placed before map starts), and when i make the spells, instead of using a variable to refer to [trigering unit, dying unit, attacked unit etc] , i would directly select the hero, is that ok, or if the hero dies and respawns the triggers will get lost with the first unit that was selected?(i am asking of this just to ease the triggering, it's not a must).
Thanks ! Here is an example in case i wasn't clear.
Have only 4 default units spells(and give them to the bosses, 4 spells whole, but each boss spell does a different thing based on who casts it)
And for each boss when he casts one of the spells, it does some sort of effects.
Is it possible or it will bug the game if 2 bosses cast one spell in the same time, even if their unit is different?
Bosses are unique in the map, only 1 of each at a time. Also, i would plan to use the unit that is already placed (bosses are already placed before map starts), and when i make the spells, instead of using a variable to refer to [trigering unit, dying unit, attacked unit etc] , i would directly select the hero, is that ok, or if the hero dies and respawns the triggers will get lost with the first unit that was selected?(i am asking of this just to ease the triggering, it's not a must).
Thanks ! Here is an example in case i wasn't clear.
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Fire Lord Charged Arrow
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charged Arrow 3 Boss Spell 3
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(Unit-type of (Triggering unit)) Equal to |cffFF0000Fire Lord
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Actions
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
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Special Effect - Destroy (Last created special effect)
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Golden Bug Charged Arrow
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charged Arrow 3 Boss Spell 3
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(Unit-type of (Triggering unit)) Equal to |cffFF0000Golden Bug
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Actions
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal
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Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Damnation Orange.mdx
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Special Effect - Destroy (Last created special effect)
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Fire Lord Charged Arrow
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Charged Arrow 3 Boss Spell 3
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|cffFF0000Fire Lord 0482 <gen> Equal to (Triggering unit)
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Actions
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Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 500.00 damage of attack type Spells and damage type Normal
-
Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using Damnation Orange.mdx
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Special Effect - Destroy (Last created special effect)
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