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I can write a somewhat of a pseudo code. It's up to you how to index the unit if you want to use one or store variables.
So I'm assuming it's an innate.
initialize trigger
JaxUnitDamageCounter = 0
JaxUnit = Unit of Unit Type Jax OR Instance of Jax
3rdConsecutiveAttackBuffer = Unit Type DummyBufferUnit
Skill Trigger
Event - Damage Detection System of something
Condition - Unit Type of Triggering Unit is equal JaxUnit OR Triggering Unit is equal JaxUnit.
Actions
If JaxUnit has buff from 3rdConsecutiveAttackBuffer Then
Deal damage to target
Remove buff from JaxUnit
JaxUnitDamageCounter = 0
If JaxUnitDamageCounter == 3 Then
Create 1 Unit of Unit Type 3rdConsecutiveAttackBuffer
Order Last created unit to Buff JaxUnit
Add expiration to last created unit
JaxUnitDamageCounter = JaxUnitDamageCounter + 1
It's a rough code. but you should get what I mean. Tell me if there is something unclear.
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