• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Bone between "chest" and "origin"

Status
Not open for further replies.
Level 12
Joined
Jan 2, 2016
Messages
973
oh, right, sorry, my bad. I meant attachment points.
I want an attachment point, which is between the origin and the chest, cuz chest is too high, and origin is too low :p
I don't want to create one myself, just wanna use an exsisting one.
 
Level 21
Joined
May 29, 2013
Messages
1,567
Why do you need an attachment point between origin and chest? My guess is that you want to attach a specific model to his chest, but the attachment point is too high. If that's the case you can either lower the height of the existing chest attachment point or create a new one that will only serve for attaching that specific model. As Emm-A- already mentioned, you can do this in Model Editor's Node Manager. It is really simple and takes less than a minute. Read this tutorial for more information.
 
Last edited:
Status
Not open for further replies.
Top