Hi @ all,
I ran into a strange problem. In the WE you are able to lock a units head or chest to another unit ("Animation - Lock Body-Part Facing") . To make this work the bone for the head must be named as "bone_head" and the bone for the chest as "bone_chest". I created several models myself and everything works fine ingame. The only problem is, that they won't lock their heads or chests, if called via trigger, to another unit. The names are correct and all animations work fine.
I'm using 3ds max 5 and arttools for exporting and had never problems with this combination. Are there addtitional special parameters to make the triggercall work? Never heard of something like that.
If anybody got a hint or an idea, plz tell me.
And before some of you start flaming me, i searched several forums and used the search function as well *g*
Gretings Thy
I ran into a strange problem. In the WE you are able to lock a units head or chest to another unit ("Animation - Lock Body-Part Facing") . To make this work the bone for the head must be named as "bone_head" and the bone for the chest as "bone_chest". I created several models myself and everything works fine ingame. The only problem is, that they won't lock their heads or chests, if called via trigger, to another unit. The names are correct and all animations work fine.
I'm using 3ds max 5 and arttools for exporting and had never problems with this combination. Are there addtitional special parameters to make the triggercall work? Never heard of something like that.
If anybody got a hint or an idea, plz tell me.
And before some of you start flaming me, i searched several forums and used the search function as well *g*
Gretings Thy