- Joined
- Nov 6, 2008
- Messages
- 8,316
Hello, I have used the Mdlx converer, and converted a model into mdl, so that I have its text file. Then, I went through the attachement points, and I added this one (red is the one I added, white are the ones by default):
}
Attachment "Origin" {
ObjectId 20,
Parent 0,
}
Attachment "Hand Right" {
ObjectId 21,
Parent 7,
}
Attachment "Hand Left" {
ObjectId 22,
Parent 4,
}
Attachment "Head" {
ObjectId 23,
Parent 0,
}
The new attachement semi-works.
Problem 1) The first problem I didn't anticipate was the "Parent" part. I used the parent part of the origin, which, as you can see is the "0". Unfortunately, it attaches the special effects at the height of the chest. I changed the Parent to "8", since I checked some bones that refer to "Hair", but it still refers to the same height-point.
Problem 2) The Animation - Lock Head of (Triggering unit) to Unit doesn't work. It doesn't move the head at all. Any ideas how to fix this?
So, I want to add a fully functional "Head" attachement point.
}
Attachment "Origin" {
ObjectId 20,
Parent 0,
}
Attachment "Hand Right" {
ObjectId 21,
Parent 7,
}
Attachment "Hand Left" {
ObjectId 22,
Parent 4,
}
Attachment "Head" {
ObjectId 23,
Parent 0,
}
The new attachement semi-works.
Problem 1) The first problem I didn't anticipate was the "Parent" part. I used the parent part of the origin, which, as you can see is the "0". Unfortunately, it attaches the special effects at the height of the chest. I changed the Parent to "8", since I checked some bones that refer to "Hair", but it still refers to the same height-point.
Problem 2) The Animation - Lock Head of (Triggering unit) to Unit doesn't work. It doesn't move the head at all. Any ideas how to fix this?
So, I want to add a fully functional "Head" attachement point.