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Problem with "Head Lock On" trigger

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Mar 15, 2010
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Hello!

I've encountered a weird bug (or something like it).

I'm using this model: RPG Hero: Human Villager
I had the unit lock its head on another unit, which worked fine. I lowered his animation speed to make the head turn more smoothly - again, no problem.
Now, after importing some custom made effects, there is no animation what so ever. The unit just instantly locks its head on the other unit, despite having low animation speed.

Anyone knows what might be causing this?

EDIT:
I think I found the source of the problem...

This only happens when I use the special effects as destructibles. It works fine when they're placed as units.

Really weird, I'm glad it's solved though.
 
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