So I discovered "lock body part" triggers for my turret systems, and naturally I'd ideally like to turn different parts of my model into target locking turrets.
The trigger proposes "head" and "chest", so great, that means I can get at least 2 turrets.
With the head locking, there is no problem, in the model I just create a helper called Bone_Head + a bone called Head.
For the chest locking, I thought I could just do the same with a helper called Bone_Chest + a bone called Chest.
Unfortunately, for the chest, it doesn't seem to work. What am I missing? What would be the correct setup of bones for this?
EDIT: Actually, unsure. It might have something to do with the trigger rather than the label of the bone, gotta experiment a bit with this.
EDIT-EDIT: It's really weird. I really need to dig into my triggers and find out why sometimes the locking works or doesn't.
Probably needs to be moved to World Editor Help Zone now!
Awful hypothesis: Maybe you cannot lock both body parts in different positions at the same time?!
The trigger proposes "head" and "chest", so great, that means I can get at least 2 turrets.
With the head locking, there is no problem, in the model I just create a helper called Bone_Head + a bone called Head.
For the chest locking, I thought I could just do the same with a helper called Bone_Chest + a bone called Chest.
Unfortunately, for the chest, it doesn't seem to work. What am I missing? What would be the correct setup of bones for this?
EDIT: Actually, unsure. It might have something to do with the trigger rather than the label of the bone, gotta experiment a bit with this.
EDIT-EDIT: It's really weird. I really need to dig into my triggers and find out why sometimes the locking works or doesn't.
Probably needs to be moved to World Editor Help Zone now!
Awful hypothesis: Maybe you cannot lock both body parts in different positions at the same time?!
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